Blender For Dummies

Blender For Dummies

by Jason van Gumster

Paperback(4th ed.)

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Overview

Make your 3D world a reality

Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

  • Create 3D characters—no experience required
  • Build scenes with texture and real lighting features
  • Animate your creations and share them with the world
  • Avoid common rookie mistakes

This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

Product Details

ISBN-13: 9781119616962
Publisher: Wiley
Publication date: 02/19/2020
Edition description: 4th ed.
Pages: 640
Sales rank: 335,160
Product dimensions: 7.30(w) x 9.00(h) x 1.40(d)

About the Author

Jason van Gumster, author of all previous editions of Blender For Dummies, has used Blender in animation, video, and digital design for over 20 years. A Blender Foundation Certified Trainer, he has taught numerous students and serves as lead moderator on BlenderArtists.org, the largest Blender community website.

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Table of Contents

Introduction 1

Part I: Getting Started with Blender 7

Chapter 1: Discovering Blender 9

Chapter 2: Understanding How Blender Thinks 27

Chapter 3: Getting Your Hands Dirty Working in Blender 67

Chapter 4: Working in Edit Mode and Object Mode 81

Part II: Creating Detailed 3D Scenes 111

Chapter 5: Creating Anything You Can Imagine with Meshes 113

Chapter 6: Using Blender’s Non-mesh Primitives 157

Chapter 7: Changing That Boring Gray Default Material 189

Chapter 8: Giving Models Texture 221

Chapter 9: Lighting and Environment 261

Part III: Get Animated 299

Chapter 10: Animating Objects 301

Chapter 11: Discovering the Tools Used in Rigging 335

Chapter 12: Animating Object Deformations 359

Chapter 13: Letting Blender Do the Work for You 377

Part IV: Sharing Your Work with the World 409

Chapter 14: Exporting and Rendering Scenes 411

Chapter 15: Compositing and Editing 423

Part V: The Part of Tens 455

Chapter 16: Ten Problems (and Solutions) for Newbies 457

Chapter 17: Ten Tips for Working More Effectively in Blender 467

Chapter 18: Ten Excellent Community Resources 475

Index 481

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