Brainball: Teaching Inquiry Science as a Team Sport
What is a game? You might think of cards and dice, computers, or sports. You might even think of music or theater as games. But what about Science? Games have rules, players, and objectives, but, maybe most importantly, games are fun. People play games because they think they are “fun,” and sometimes they even learn some important lessons. Classrooms are intended to teach important lessons, and sometimes people think they are fun (not nearly often enough).

Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E’s lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)!

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Brainball: Teaching Inquiry Science as a Team Sport
What is a game? You might think of cards and dice, computers, or sports. You might even think of music or theater as games. But what about Science? Games have rules, players, and objectives, but, maybe most importantly, games are fun. People play games because they think they are “fun,” and sometimes they even learn some important lessons. Classrooms are intended to teach important lessons, and sometimes people think they are fun (not nearly often enough).

Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E’s lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)!

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Brainball: Teaching Inquiry Science as a Team Sport

Brainball: Teaching Inquiry Science as a Team Sport

Brainball: Teaching Inquiry Science as a Team Sport

Brainball: Teaching Inquiry Science as a Team Sport

Paperback(Science Edition)

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Overview

What is a game? You might think of cards and dice, computers, or sports. You might even think of music or theater as games. But what about Science? Games have rules, players, and objectives, but, maybe most importantly, games are fun. People play games because they think they are “fun,” and sometimes they even learn some important lessons. Classrooms are intended to teach important lessons, and sometimes people think they are fun (not nearly often enough).

Brainball (Science Edition) is designed to combine the best of both worlds! Science Inquiry is the game and learning the intended outcome! Veteran science teachers Kolis and Lenz provide small step-by-step 5E’s lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)!


Product Details

ISBN-13: 9781475808889
Publisher: Bloomsbury Academic
Publication date: 03/18/2014
Edition description: Science Edition
Pages: 196
Product dimensions: 5.90(w) x 8.90(h) x 0.60(d)

About the Author

Mickey Kolis is the author of three books, a veteran public school science teacher, and currently a university professor. Making learning relevant is his highest professional aspiration.

Todd Lenz lives with his family in Altoona, WI where he has been a high school science teacher for 16 years. In addition to “wondering” about things he enjoys reading and being active.

Benjamin H. Kolis is an actor and theatre devisor in Minneapolis, Minnesota. His show CLOCKED recently won an Audience Pick Award at the Minnesota Fringe Festival.

Table of Contents

Foreword
Acknowledgements
Introduction

Section 1: Brainball!
Chapter 1: Brainball (Science Edition) – The Point of the Game is Learning
Chapter 2: The Big Ideas: Product, Process, and Community aligned with Purpose
Chapter 3: Brainball (SE) Beliefs (Dispositions)
Chapter 4: Brainball (SE) Key Concepts (Knowledge)
Chapter 5: Brainball (SE) Skills
Section 2: Five Coaching Tips
Chapter 6: Tip 1: Keep the End-in-Mind
Chapter 7: Tip 2: Play the Game
Chapter 8: Tip 3: Competitions as Evaluations
Chapter 9: Tip 4: Sequences matter
Chapter 10: Tip 5: Explicit Communications
Section 3: Day-to-Day Lesson Plans: Brainball Illuminated
Lesson 1: Perceptions
Lesson 2: Observations
Lesson 3: Patent Description
Lesson 4: Problem Statements
Lesson 5: Picking Problem Statements
Lesson 6: Gathering Information
Lesson 7: Gathering Information
Lesson 8: Hypothesis
Lesson 9: Null Hypothesis
Lesson 10: Experimental Procedure
Lesson 11: Experimental Design
Lesson 12: Presenting Data (Tables)
Lesson 13: Presenting Data (Graphs)
Lesson 14: Analyzing Data
Lesson 15: Writing a Conclusion
Section 4: A More Integrated Example!
Chapter 11: All together now!
Conclusion

Appendix A: Community Roles
Appendix B: S.C.A.M.P.E.R.
Appendix C: Shifting Points of View Story
Appendix D: Circle of Power and Respect
Appendix E: Why Observations Matter / SRP Chart
Appendix F: Recipe for Catalase Solution
Appendix G: Idea Evaluator
Appendix H: Checklist for Science Lab
Appendix I: Bad Directions
Appendix J: Data Table Assignments
Appendix K: Graph Assignments
Appendix L: Choosing the Appropriate Statistical Test
Appendix M: Social Contracts
Appendix N: Dialogue
Appendix O: Team / Community Building Books

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