Table of Contents
Part I
1 - Programming
2 - Game Programming Basics
3 - Creating a Game World
4 - Game Assets
Part II
5 - Knowing What the Player is Doing
6 - Reacting to Player Input
7 - Basic Game Objects
8 - Game Object Types
9 - Colors and Collisions
10 - Limited Lives
11 - Organizing Game Objects
12 - Finishing the Game
Part III
13 - Adapting to Different Devices
14 - Game Objects in a Structure
15 - Gameplay Programming
16 - Game States
17 - Finishing the Game
Part IV
18 - Sprite Sheets
19 - Menus and Settings
20 - Game State Management
21 - Storing and Recalling Game Data
22 - Pairing the Penguins
23 - Finishing the Game
Part V
24 - The Main Game Structure
25 - Animation
26 - Game Physics
27 - Intelligent Enemies
28 - Adding Player Interaction
29 - Finishing the Game
Part VI
30 - Efficient and Readable Code
31 - Deploying your Game