Chapters in Game Theory: In honor of Stef Tijs
Chapters in Game Theory has been written on the occasion of the 65th birthday of Stef Tijs, who can be regarded as the godfather of game theory in the Netherlands. The contributors all are indebted to Stef Tijs, as former Ph.D. students or otherwise.
The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative shastic games; noncooperative shastic games; sequencing games; games arising form linear (semi-) infinite programming problems; network formation, costs and potential games; potentials and consistency in transferable utility games; the nucleolus and equilibrium prices; population uncertainty and equilibrium selection; cost sharing; centrality in social networks; extreme points of the core; equilibrium sets of bimatrix games; game theory and the market; and transfer procedures for nontransferable utility games.
Both editors did their Ph.D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen.
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Chapters in Game Theory: In honor of Stef Tijs
Chapters in Game Theory has been written on the occasion of the 65th birthday of Stef Tijs, who can be regarded as the godfather of game theory in the Netherlands. The contributors all are indebted to Stef Tijs, as former Ph.D. students or otherwise.
The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative shastic games; noncooperative shastic games; sequencing games; games arising form linear (semi-) infinite programming problems; network formation, costs and potential games; potentials and consistency in transferable utility games; the nucleolus and equilibrium prices; population uncertainty and equilibrium selection; cost sharing; centrality in social networks; extreme points of the core; equilibrium sets of bimatrix games; game theory and the market; and transfer procedures for nontransferable utility games.
Both editors did their Ph.D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen.
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Chapters in Game Theory: In honor of Stef Tijs

Chapters in Game Theory: In honor of Stef Tijs

Chapters in Game Theory: In honor of Stef Tijs

Chapters in Game Theory: In honor of Stef Tijs

Paperback(Softcover reprint of the original 1st ed. 2002)

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Overview

Chapters in Game Theory has been written on the occasion of the 65th birthday of Stef Tijs, who can be regarded as the godfather of game theory in the Netherlands. The contributors all are indebted to Stef Tijs, as former Ph.D. students or otherwise.
The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative shastic games; noncooperative shastic games; sequencing games; games arising form linear (semi-) infinite programming problems; network formation, costs and potential games; potentials and consistency in transferable utility games; the nucleolus and equilibrium prices; population uncertainty and equilibrium selection; cost sharing; centrality in social networks; extreme points of the core; equilibrium sets of bimatrix games; game theory and the market; and transfer procedures for nontransferable utility games.
Both editors did their Ph.D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen.

Product Details

ISBN-13: 9781441952837
Publisher: Springer US
Publication date: 11/19/2010
Series: Theory and Decision Library C , #31
Edition description: Softcover reprint of the original 1st ed. 2002
Pages: 316
Product dimensions: 6.10(w) x 9.25(h) x 0.03(d)

Table of Contents

Shastic Cooperative Games: Theory and Applications.- Sequencing Games: a Survey.- Game Theory and the Market.- On the Number of Extreme Points of the Core of a Transferable Utility Game.- Consistency and Potentials in Cooperative TU-Games: Sobolev’s Reduced Game Revived.- On the Set of Equilibria of a Bimatrix Game: a Survey.- Concave and Convex Serial Cost Sharing.- Centrality Orderings in Social Networks.- The Shapley Transfer Procedure for NTU-Games.- The Nucleolus as Equilibrium Price.- Network Formation, Costs, and Potential Games.- Contributions to the Theory of Shastic Games.- Linear (Semi-) Infinite Programs and Cooperative Games.- Population Uncertainty and Equilibrium Selection: a Maximum Likelihood Approach.
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