- Pub. Date:
- Cambridge University Press
Mathematical models in the social sciences have become increasingly sophisticated and widespread in the last decade. This period has also seen many critiques, most lamenting the sacrifices incurred in pursuit of mathematical perfection. If, as critics argue, our ability to understand the world has not improved during the mathematization of the social sciences, we might want to adopt a different paradigm. This book examines the three main fields of mathematical modelinggame theory, statistics, and computational methodsand proposes a new framework for modeling.
|Publisher:||Cambridge University Press|
|Product dimensions:||5.98(w) x 8.98(h) x 0.67(d)|
Table of Contents
1. Not all fun and games: challenges in mathematical modeling; 2. Looking for car keys without any street lights; 3. From curses to complexity: the justification for computational modeling; 4. Why everything should look like a nail: deriving parsimonious encodings for complex games; 5. KKV redux: deriving and testing logical implications.