Computer Animation and Simulation '96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
1111720806
Computer Animation and Simulation '96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
54.99 In Stock
Computer Animation and Simulation '96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996

Computer Animation and Simulation '96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996

Computer Animation and Simulation '96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996

Computer Animation and Simulation '96: Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996

Paperback(Softcover reprint of the original 1st ed. 1996)

$54.99 
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Overview

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Product Details

ISBN-13: 9783211828854
Publisher: Springer Vienna
Publication date: 07/30/2002
Series: Eurographics
Edition description: Softcover reprint of the original 1st ed. 1996
Pages: 225
Product dimensions: 6.69(w) x 9.61(h) x (d)

Table of Contents

1. Adaptive Optimization Techniques.- Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions.- Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic.- Adaptive Refinement for Mass/Spring Simulations.- 2. Animation of Deformable Objects.- A Fire Model for 2-D Computer Animation.- Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies.- 3. Human Motion Capture and Simulation.- A Real Time Anatomical Converter for Human Motion Capture.- A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation.- Simulating Human Movements Using Optimal Control.- A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation.- 4. Plant Development.- Interactive Modelling and Animation of Branching Botanical Structures.- An Efficient Estimation of Light in Simulation of Plant Development.- 5. Motion Control and Motion Management.- A Planning Algorithm for Dynamic Motions.- Plausible Motion Simulation for Computer Animation.- Motion Synthesis by Example.- Appendix: Colour Illustrations.
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