Computer Games and Software Engineering
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields—games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. It also discusses the use of games in software engineering education.

1133130347
Computer Games and Software Engineering
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields—games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. It also discusses the use of games in software engineering education.

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Computer Games and Software Engineering

Computer Games and Software Engineering

Computer Games and Software Engineering

Computer Games and Software Engineering

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Overview

This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields—games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. It also discusses the use of games in software engineering education.


Product Details

ISBN-13: 9781482226683
Publisher: Taylor & Francis
Publication date: 05/08/2015
Series: Chapman & Hall/CRC Innovations in Software Engineering and Software Development Series , #9
Pages: 312
Product dimensions: 6.20(w) x 9.20(h) x 0.90(d)

About the Author

Kendra M. L. Cooper, Walt Scacchi

Table of Contents

Overview and Introduction to Games and Software Engineering. The What’s and Why’s of Games and Software Engineering. Modding as a Basis for Developing Game Systems. HALO (Highly Addictive, sociaLly Optimized) Software Engineering. Software Engineering Challenges of Multi-Player Outdoor Smartphone Games. Applying Software Product Lines to Multiplatform Video Games. User Requirements for Gamifying Sports Software. A DSL for Describing the Artificial Intelligence in Real-Time Video Games. Reusable Components for Artificial Intelligence in Computer Games. Adaptive Serious Game Development. Democratizing Computer Science Education through Social Game Design. Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives. Competitive Game Development: Software Engineering as a Team Sport. Software Process Modeling for an Educational Software Engineering Simulation Game. Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet. Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project. Model-Driven Game Engineering for Serious Educational Games: Tailored-Use Cases for Game Requirements. Serious Game Development as an Iterative User-Centered Agile Software Project. Game Development Frameworks for Software Engineering Education. Extensive Evaluation of Using a Game Project in a Software Architecture Course. Multi-Site Evaluation of SimSE.

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