Computer Graphics Techniques: Theory and Practice
In the third paper in this chapter, Mike Pratt provides an historical introduction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques developed more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary representation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the internal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with reasonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental questions and to computer graphics for presentation of those answers. Although the current crop of workstations exhibit quite impressive computational capability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
1117009040
Computer Graphics Techniques: Theory and Practice
In the third paper in this chapter, Mike Pratt provides an historical introduction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques developed more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary representation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the internal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with reasonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental questions and to computer graphics for presentation of those answers. Although the current crop of workstations exhibit quite impressive computational capability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
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Computer Graphics Techniques: Theory and Practice

Computer Graphics Techniques: Theory and Practice

Computer Graphics Techniques: Theory and Practice

Computer Graphics Techniques: Theory and Practice

Paperback(Softcover reprint of the original 1st ed. 1990)

$109.99 
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Overview

In the third paper in this chapter, Mike Pratt provides an historical introduction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques developed more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary representation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the internal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with reasonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental questions and to computer graphics for presentation of those answers. Although the current crop of workstations exhibit quite impressive computational capability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Product Details

ISBN-13: 9781461287902
Publisher: Springer New York
Publication date: 12/23/2011
Edition description: Softcover reprint of the original 1st ed. 1990
Pages: 542
Product dimensions: 6.10(w) x 9.25(h) x 0.04(d)

Table of Contents

1 Algorithms for Graphics.- Attribute Considerations in Raster Graphics.- 2 Color in Computer Graphics.- Image Synthesis and Color Vision.- Color Printing for Computer Graphics.- 3 Realistic Image Generation.- Antialiasing.- Texture.- Algorithms for Realistic Image Generation.- 4 Animation.- 3D Animation and 3D Soft Objects.- 5 Modeling and CADCAM.- Sculptured Surface Definitions-A Historical Survey.- Interrogation Techniques for Parametric Surfaces.- Solid Modelling-Survey and Current Research Issues.- 6 Graphics and Networking.- Workstations, Networking, Distributed Graphics and Parallel Processing.- 7 Graphics Standards-Looking to the Future.- Standardization in Computer Graphics.- Biographies.
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