Computer Graphics with Multimedia: Basic and Fundamental Concepts
Computer graphics and multimedia are foundational elements in modern technology, enhancing user interfaces, animation, and visual communication. This book introduces the basic principles of computer graphics, including rendering, modeling, and image processing. It also explores multimedia concepts such as audio-visual integration and interactivity, illustrating real-world applications in gaming, film, and education. Designed for students and professionals, the book offers a comprehensive understanding of how computer graphics and multimedia shape the digital landscape.
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Computer Graphics with Multimedia: Basic and Fundamental Concepts
Computer graphics and multimedia are foundational elements in modern technology, enhancing user interfaces, animation, and visual communication. This book introduces the basic principles of computer graphics, including rendering, modeling, and image processing. It also explores multimedia concepts such as audio-visual integration and interactivity, illustrating real-world applications in gaming, film, and education. Designed for students and professionals, the book offers a comprehensive understanding of how computer graphics and multimedia shape the digital landscape.
180.0 In Stock
Computer Graphics with Multimedia: Basic and Fundamental Concepts

Computer Graphics with Multimedia: Basic and Fundamental Concepts

Computer Graphics with Multimedia: Basic and Fundamental Concepts

Computer Graphics with Multimedia: Basic and Fundamental Concepts

Hardcover(Library Binding)

$180.00 
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Overview

Computer graphics and multimedia are foundational elements in modern technology, enhancing user interfaces, animation, and visual communication. This book introduces the basic principles of computer graphics, including rendering, modeling, and image processing. It also explores multimedia concepts such as audio-visual integration and interactivity, illustrating real-world applications in gaming, film, and education. Designed for students and professionals, the book offers a comprehensive understanding of how computer graphics and multimedia shape the digital landscape.

Product Details

ISBN-13: 9781779563477
Publisher: Arcler Press
Publication date: 01/10/2025
Pages: 306
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Dharamdas Kumhar is Assistant Professor, Department of Mathematical Sciences and Computer Application, Bundelkhand University, Jhansi, U.P.-India of computer application. He has 22 years of teaching experience in the field of computer application. He has received his Doctor of Philosophy in Computer Science from Bundelkhand University, Jhansi U.P and Master of Philosophy in Computer Science from Madurai Kamaraj University, Madurai T.N. He completed his Master of Computer Application from Institute of Computer Science, Vikram University, Ujjain. He has attended many International Conferences, Seminars, FDPs and Workshops. He has published various research papers in International Journals and International Conferences. His areas of research are computer communication network, machine learning, computer graphics and theory of computation.

Table of Contents

1. INTRODUCTION TO COMPUTER GRAPHICS 2. DEVICES FOR COMPUTER GRAPHICS 3. SCAN CONVERSION 4. POLYGON FILLING 5. TWO DIMENSIONAL TRANSFORMATIONS 6. TWO-DIMENSIONAL VIEWING TRANSFORMATION AND CLIPPING 7. THREE-DIMENSIONAL TRANSFORMATION 8. PROJECTION 9. HIDDEN AND VISIBLE SURFACES 10. ILLUMINATION MODEL 11. COLOUR MODEL 12. MULTIMEDIA
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