Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.

The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
1143398967
Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.

The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
59.99 In Stock
Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers

Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers

Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers

Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers

Paperback(1st ed. 2023)

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Overview

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.

The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

Product Details

ISBN-13: 9783031340161
Publisher: Springer Nature Switzerland
Publication date: 05/24/2023
Series: Lecture Notes in Computer Science , #13865
Edition description: 1st ed. 2023
Pages: 191
Product dimensions: 6.10(w) x 9.25(h) x (d)

Table of Contents

Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?.- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.
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