Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

ISBN-10:
3642152139
ISBN-13:
9783642152139
Pub. Date:
10/08/2010
Publisher:
Springer Berlin Heidelberg
ISBN-10:
3642152139
ISBN-13:
9783642152139
Pub. Date:
10/08/2010
Publisher:
Springer Berlin Heidelberg
Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings / Edition 1

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Overview

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Product Details

ISBN-13: 9783642152139
Publisher: Springer Berlin Heidelberg
Publication date: 10/08/2010
Series: IFIP Advances in Information and Communication Technology , #333
Edition description: 2010
Pages: 244
Product dimensions: 6.20(w) x 9.40(h) x 0.70(d)

Table of Contents

Multiple Format Search and Rescue Robot as a Competitive Arena(Invited Paper) Andrew Chiou 1

An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums Kingkarn Sookhanaphibarn Ruck Thawonmas 9

A Machine That Daydreams Graham A. Mann 21

Cluster Analysis for Personalised Mobile Entertainment Content Worapat Paireekreng Kok Wai Wong Chun Che Fung 36

Auto-explanation System: Player Satisfaction in Strategy-Based Board Games Andrew Chiou Kok Wai Wong 46

Comparing Binarisation Techniques for the Processing of Ancient Manuscripts Rapeeporn Chamchong Chun Che Fung Kok Wai Wong 55

Complex Game Design Modeling Viknashvaran Narayanasamy Kok Wai Wong Shri Rai Andrew Chiou 65

Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument Mark Havryliv Fazel Naghdy Greg Schiemer Timothy Hurd 75

3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts Hooman Shidanshidi Fazel Naghdy Golshah Naghdy Diana Wood Conroy 87

Pocket Gamelan: Realizations of a Microtonal Composition on a LinuxPhone Using Open Source Music Synthesis Software Greg Schiemer Etienne Deleflie Eva Cheng 101

Creating Memory: Reading a Patching Language Michael Barkl 111

The Promise of Fuzzy Logic in Generalised Music Composition Wendy Suiter 118

Structuralism, Attitude and the Computer: Questioning the Notion of "Cultural Computing" Warren Burt 128

Looking for Culture in Video Games: Three Conceptual Approaches James K. Scarborough 137

Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations Jane Hunter Chih-hao Yu 149

Interactivity in Games : The Player's Engagement Stétphane Natkin 160

Co-production and Co-creation: Creative Practice in Social Inclusion Atau Tanaka Lalya Gaye Ranald Richardson 169

Opening the Can: Public Interaction with Ready-Made Contents Shlomo Dubnov Philippe Codognet 179

Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities Matthias Rauterberg Jun Hu Geert Langereis 190

Emotions as a Communication Medium between the Unconscious and the Conscious Matthias Rauterberg 198

Emotional Expression of Korean Dance Assisted by a Virtual Environment System Taeyoung Uhm Hanhoon Park Mi-Hee Lee Un-Mi Kim Jong-Il Park 208

Machine-Made Puzzles and Hand-Made Puzzles Hiroshi Higashida 214

Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software Naoko Tosa 223

Entertainment and Its Future Ryohei Nakatsu 233

Author Index 243

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