Design for the IB MYP 4&5
Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design. Table Content: Unit 1 Global Goals Design Challenge Unit 2 Design to help people express their emotions Unit 3 Playground design Unit 4 Lights change lives Unit 5 Service promotion Unit 6 Gamified exercise Unit 7 Pedestrian safety Unit 8 The importance of toilets Unit 9 Human impact animation Unit 10 Play with the past Unit 11 Dealing with change Unit 12 Turning drawings into products
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Design for the IB MYP 4&5
Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design. Table Content: Unit 1 Global Goals Design Challenge Unit 2 Design to help people express their emotions Unit 3 Playground design Unit 4 Lights change lives Unit 5 Service promotion Unit 6 Gamified exercise Unit 7 Pedestrian safety Unit 8 The importance of toilets Unit 9 Human impact animation Unit 10 Play with the past Unit 11 Dealing with change Unit 12 Turning drawings into products
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Design for the IB MYP 4&5

Design for the IB MYP 4&5

by Lenny Dutton
Design for the IB MYP 4&5

Design for the IB MYP 4&5

by Lenny Dutton

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$60.00 
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Overview

Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts. - Develop conceptual understanding with key concepts and related concepts, set in global contexts, at the heart of each chapter. -Prepare for every aspect of assessment using support and tasks designed by an experienced educator. - Extend learning through research projects and interdisciplinary opportunities. - Apply global contexts in meaningful ways with an internationally-minded perspective. - Develop practical and creative-thinking skills to solve design problems with a statement of inquiry in each chapter. - Confidently cover the framework with chapters covering digital, product and combined design. Table Content: Unit 1 Global Goals Design Challenge Unit 2 Design to help people express their emotions Unit 3 Playground design Unit 4 Lights change lives Unit 5 Service promotion Unit 6 Gamified exercise Unit 7 Pedestrian safety Unit 8 The importance of toilets Unit 9 Human impact animation Unit 10 Play with the past Unit 11 Dealing with change Unit 12 Turning drawings into products

Product Details

ISBN-13: 9781398307896
Publisher: Hodder Education Group
Publication date: 09/21/2021
Pages: 304
Product dimensions: 8.43(w) x 10.87(h) x 0.63(d)
Age Range: 18 Years

About the Author

Lenny Dutton works as an MYP Coordinator and Design teacher at the international School of Stuttgart. She likes to bring global issues, empathy and play into the classroom and is very interested in the work of Harvard's Project Zero, especially their Visible Thinking, Pedagogy of Play and Agency by Design projects.

Table of Contents

How to use this book iv

1 How can designers help us achieve the UN's Global Goals? 2

2 How can designers help people share their feelings? 26

3 What features can designers use to make a fun playground? 46

4 How can access to artificial light improve lives? 76

5 How can we use our design skills to promote service activities in our schools? 96

6 How can we apply the elements of a game to exercise? 116

7 Why did the designer cross the road? 136

8 How can toilets change lives? 160

9 How can animation help us understand complex issues? 194

10 How can play help us learn? 222

11 How can we design something to help people deal with change? 248

12 How can designers bring other people's ideas to life? 272

Glossary 296

Acknowledgements 297

Index 299

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