Design. Think. Make. Break. Repeat.: A Handbook of Methods
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design.

Design. Think. Make. Break. Repeat. addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation. With design thinking becoming an increasingly valued skillset across a wide range of industries, there is an increasing demand for design-based skills in the workplace. More and more organisations are looking at design to improve their businesses and the services and products they offer. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.

Design. Think. Make. Break. Repeat. is designed as a learning resource to scaffold the reader's understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates, tools and case studies. It is a must-have for everyone interested in adopting design thinking.
1127191008
Design. Think. Make. Break. Repeat.: A Handbook of Methods
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design.

Design. Think. Make. Break. Repeat. addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation. With design thinking becoming an increasingly valued skillset across a wide range of industries, there is an increasing demand for design-based skills in the workplace. More and more organisations are looking at design to improve their businesses and the services and products they offer. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.

Design. Think. Make. Break. Repeat. is designed as a learning resource to scaffold the reader's understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates, tools and case studies. It is a must-have for everyone interested in adopting design thinking.
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Design. Think. Make. Break. Repeat.: A Handbook of Methods

Design. Think. Make. Break. Repeat.: A Handbook of Methods

Design. Think. Make. Break. Repeat.: A Handbook of Methods

Design. Think. Make. Break. Repeat.: A Handbook of Methods

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Overview

This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design.

Design. Think. Make. Break. Repeat. addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation. With design thinking becoming an increasingly valued skillset across a wide range of industries, there is an increasing demand for design-based skills in the workplace. More and more organisations are looking at design to improve their businesses and the services and products they offer. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.

Design. Think. Make. Break. Repeat. is designed as a learning resource to scaffold the reader's understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience, including templates, tools and case studies. It is a must-have for everyone interested in adopting design thinking.

Product Details

ISBN-13: 9789063694791
Publisher: Laurence King Publishing
Publication date: 01/30/2018
Pages: 160
Product dimensions: 7.30(w) x 9.00(h) x 0.70(d)

About the Author

Dr Martin Tomitsch is Associate Professor and Chair of Design at the University of Sydney School of Architecture, Design and Planning and Director of the Design Lab. Dr Cara Wrigley is Associate Professor Design Innovation at The University of Sydney, residing in the Design Lab - an interdisciplinary research group within the School of Architecture, Design and Planning.

Table of Contents

Foreword 7

Introduction 8

Methods 16

5 Whys 18

A/B Testing 20

Affinity Diagramming 22

Autobiographical Diaries 24

Bodystorming 26

Brainwritinq 6-3-5 28

Business Model Canvas 30

Business Model Experimentation 32

Card Sorting 34

Cartographic Mapping 36

Channel Mapping 38

Co-Design Workshops 40

Competitor Analysis 42

Contextual Observation 44

Cultural Probes 46

Decision Matrices 48

Design by Metaphor 50

Design Critique 52

Director Experience Storyboards 54

Empathic Modelling 56

Experience Prototyping 58

Experience Sampling 60

Extreme Characters 62

Focus Groups 64

Forced Associations 66

Future Workshops 68

Group Passing 70

Hero Stories 72

Heuristic Evaluation 74

Interaction Relabelling 76

Interviews 78

KJ Brainstorming 80

Laddering 82

Low-Fidelity Prototyping 84

Mapping Space 86

Mindmapping (WWWWWH) 88

Mockups 90

Moodboards 92

Online Ethnography 94

Perceptual Maps 96

Persona-Based Walkthroughs 98

Personas 100

Questionnaires 102

Reframing 104

Research Visualisation 106

Role-Playing 108

Scenarios 110

Science Fiction Prototyping 112

Service Blueprints 114

Sketching 116

Sketchnoting 118

Storyboarding 120

Thematic Analysis 122

Think-Aloud Protocol 124

Usability Testing 126

User Journey Mapping 128

User Profiles 130

Value Proposition Canvas 132

Video Prototyping 134

Wireframing 136

Design Briefs 138

Autonomous Vehicles 140

Museum Visitor Experience 142

Supermarket of the Future 143

Case Studies 144

Templates 163

Desinng Team 196

Authors 198

Other Contributors 203

Glossary 204

Credits, Image Sources and References 206

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