Designing Software for the Mobile Context: A Practitioner's Guide
Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol­ ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.
1113747107
Designing Software for the Mobile Context: A Practitioner's Guide
Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol­ ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.
54.99 In Stock
Designing Software for the Mobile Context: A Practitioner's Guide

Designing Software for the Mobile Context: A Practitioner's Guide

Designing Software for the Mobile Context: A Practitioner's Guide

Designing Software for the Mobile Context: A Practitioner's Guide

Paperback(Softcover reprint of the original 1st ed. 2004)

$54.99 
  • SHIP THIS ITEM
    In stock. Ships in 1-2 days.
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview

Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol­ ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.

Product Details

ISBN-13: 9781852337858
Publisher: Springer London
Publication date: 05/10/2004
Series: Computer Communications and Networks
Edition description: Softcover reprint of the original 1st ed. 2004
Pages: 152
Product dimensions: 6.10(w) x 9.25(h) x 0.01(d)

Table of Contents

1 Designing Applications for 3G Mobile Devices.- 1.1 Introduction.- 1.2 The Designer’s Role.- 1.3 Understanding the Industry.- 1.4 Understanding the User.- 1.5 Understanding the Technology.- 1.6 Understanding Devices.- 1.7 User Interface Elements.- 1.8 When and What to Use (Markup, Native OS, or Messaging).- 1.9 Tips.- 1.10 Outtakes from Usability Testing.- 1.11 References.- 2 Designing Voice Applications.- 2.1 Introduction.- 2.2 Requirements Definition.- 2.3 High-Level Design.- 2.4 Detailed Design.- 2.5 Production.- 2.6 Tuning and Validation.- 2.7 Case Studies.- 2.8 Guidelines.- 2.9 References.- 3 Designing J2ME™ Applications: MIDP and UI Design.- 3.1 Introduction.- 3.2 J2ME Platform Architecture.- 3.3 MIDP Overview.- 3.4 MIDP Application Overview.- 3.5 Creating a MIDP Application.- 3.6 Using Abstract Commands.- 3.7 Using MIDP User Interface Components.- 3.8 Handling Deployment and Usage Issues.- 3.9 Conclusion.- 4 Designing Multimodal Applications.- 4.1 Introduction.- 4.2 Motivation: Multimodal Interaction Use Cases.- 4.3 Discussion of Interaction Modes.- 4.4 Contextual Information as an Input Modality.- 4.5 Degrees of Multimodality.- 4.6 Multimoda1 Synchronization: What Makes Multimodality Work?.- 4.7 Solutions for Voice and Graphical Interfaces.- 4.8 Design of Multimoda1 Applications for Mobile Devices.- 4.9 Internationalization and Localization.- 4.10 Usability.- 4.11 Design Artifacts.- 4.12 Testing Mu1timodal Applications.- 4.13 Tutorial Example: Designing and Implementing a Multimodal Color Chooser.- 4.14 Summary.- 4.15 References.- 5 Heuristics for Designing Mobile Applications.- 5.1 Introduction.- 5.2 Summary of the Heuristics.- 5.3 Heuristics in Detail.- 5.4 Conclusions.- 6 A Development Process for Advanced User Interfaces of Wireless Mobile Devices.- 6.1Introduction.- 6.2 Project Details.- 6.3 Solution Details.- 6.4 Post-Project Results.- 6.5 Acknowledgements.- 6.6 References.
From the B&N Reads Blog

Customer Reviews