Develop Microsoft HoloLens Apps Now

Develop Microsoft HoloLens Apps Now

by Allen G. Taylor
ISBN-10:
1484222016
ISBN-13:
9781484222010
Pub. Date:
10/28/2016
Publisher:
Apress
ISBN-10:
1484222016
ISBN-13:
9781484222010
Pub. Date:
10/28/2016
Publisher:
Apress
Develop Microsoft HoloLens Apps Now

Develop Microsoft HoloLens Apps Now

by Allen G. Taylor

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Overview

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.

Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.

What You Will Learn:

• The features and capabilities of HoloLens

• How to build a simple Windows 10 app optimized for HoloLens

• The tools and resources contained in the HoloLens SDK

• How to build several HoloLens apps, using the SDK tools


Product Details

ISBN-13: 9781484222010
Publisher: Apress
Publication date: 10/28/2016
Edition description: 1st ed.
Pages: 249
Product dimensions: 7.01(w) x 10.00(h) x (d)

About the Author

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.

Table of Contents

Part I. The Windows 10 Development Environment and HoloLens

1. What is the Microsoft HoloLens?

2. The Windows 10 Platform

3. The Universal Windows Platform (UWP)

4. The Development Edition

5. Getting Started with HoloLens Development

Part II. Building Apps

6. Choosing a Project to Tackle

7. Forming Project Teams

Part III. Developing with the Unity Framework

8. Create a Hologram with Unity and Visual Studio

9. Developing with Unity and Visual Studio

10. Using C# with Visual Studio and Unity

11. Building the Origami Sample Application

12. Building the Holograms 240 Shared Application

Part IV. Deep Dive into HoloLens

13. HoloLens Hardware

14. Creating Holographic Objects

15. Manipulating Holographic Objects

Part V. Creating Mixed Reality Apps

16. Creating a Holographic Teaching Tool

17. Creating Your App Using HoloToolkit

18. Testing Your App

Part VI. Going Beyond App Development

19. Becoming a HoloLens Pro

20. Where is this Technology Taking Us?

Appendix A. Windows Dev Center Resources

Appendix B. Other Resources

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