Developing Inclusive Mobile Apps: Building Accessible Apps for iOS and Android
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.

To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone.

Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.



What You'll Learn



• Create mobile experiences that work for as many people as possible

• Incorporate a worldview of accessibility and customer service into your design

• Work with accessibility tools and techniques commonly available for developers



Who This Book Is For

Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.


1136533791
Developing Inclusive Mobile Apps: Building Accessible Apps for iOS and Android
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.

To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone.

Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.



What You'll Learn



• Create mobile experiences that work for as many people as possible

• Incorporate a worldview of accessibility and customer service into your design

• Work with accessibility tools and techniques commonly available for developers



Who This Book Is For

Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.


54.99 In Stock
Developing Inclusive Mobile Apps: Building Accessible Apps for iOS and Android

Developing Inclusive Mobile Apps: Building Accessible Apps for iOS and Android

by Rob Whitaker
Developing Inclusive Mobile Apps: Building Accessible Apps for iOS and Android

Developing Inclusive Mobile Apps: Building Accessible Apps for iOS and Android

by Rob Whitaker

Paperback(First Edition)

$54.99 
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Overview

By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.

To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone.

Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatesttools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.



What You'll Learn



• Create mobile experiences that work for as many people as possible

• Incorporate a worldview of accessibility and customer service into your design

• Work with accessibility tools and techniques commonly available for developers



Who This Book Is For

Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.



Product Details

ISBN-13: 9781484258132
Publisher: Apress
Publication date: 04/26/2020
Edition description: First Edition
Pages: 342
Product dimensions: 6.10(w) x 9.25(h) x (d)

About the Author

Rob Whitaker is an iOS software development engineer at Capital One UK with a passion for improving digital experiences for everyone. He actively observes how people use technology, and considers how we can all make those interactions better. Currently he’s working on a project to make the Capital One UK app the first mobile app certified by the RNIB (Royal National Institute for Blind People).

Table of Contents

Chapter 1: Accessibility.- Chapter 2: Digital Inclusion.-Chapter 3: WAG for Mobile.- Chapter 4: Android Accessibility Model.- Chapter 5: Android Accessibility Features.- Chapter 6: iOS Accessibility Model.- Chapter 7: iOS Features: General.- Chapter 8: iOS Features: Vision.- Chapter 9: iOS Features Physical.- Chapter 10: iOS Features: Hearing.- Chapter 11: Testing.-Chapter 12: Techniques.

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