Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

Digital Media in Today's Classrooms: The Potential for Meaningful Teaching, Learning, and Assessment

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Overview

Educators who engage with today’s students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps, and the Internet as a means of communicating and representing their lives, ideas, and feelings. Unfortunately, not all students understand how to apply media literacy or media safety, and many lack knowledge of how to truly analyze media content for its value in society.
Today’s educators must learn to harness the enthusiasm students have for digital media (content that uses a combination of text, images, audio, animation, and video) into daily lessons in order to enhance student interest, engagement, motivation, and achievement in classroom environments. This book addresses these vital considerations, thereby empowering teachers and students to benefit from the application of digital media in their classrooms, both as a compelling assessment tool and as an engaging teaching strategy.

Product Details

ISBN-13: 9781475821062
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 12/08/2016
Edition description: New Edition
Pages: 174
Sales rank: 963,312
Product dimensions: 5.90(w) x 8.90(h) x 0.60(d)

About the Author

Dawn Wilson taught middle school math for 16 years before becoming a full time faculty member and professor of educational technology at Houston Baptist University for the last 16 years. In this position, Dr. Wilson has mentored university and K-12 teachers as they learn how to integrate instructional technology in the classroom across a variety of disciplines. Her research and writing interests include coaching for technology integration, teaching online, and flipping classroom instruction.

Katie Alaniz is an instructor of graduate education courses at Houston Baptist University, where she works with undergraduate and graduate students seeking to make a positive impact in schools and society. As an instructional technologist and elementary teacher for over a decade in both public and private school settings, Dr. Alaniz developed an abiding passion for guiding and supporting fellow educators as they seek to meaningfully incorporate enriching and engaging digital tools within their classroom learning environments.

Joshua Sikora is the director of Cinema & New Media Arts at Houston Baptist University, where he teaches about cinematic theory, multimedia production, and developing technologies. An award-winning filmmaker and new media entrepreneur, Sikora is also the founder of New Renaissance Pictures, an independent production company through which he has produced a variety of feature films, TV series, and documentaries.

Table of Contents

Acknowledgements
Introduction
Chapter 1: Digital Media — What Is It, and Why Does It Matter?
    • Who Are These 21st Century Learners?
    • What Is Digital Media and How Does It Impact Learning?
    • Digital Media: The Ever-Present Companion of Today’s Students
    • How Can Teachers Enhance Students’ 21st Century Literacy Skills?
    • How Do Educational Standards and Media Correlate?
    • Essential Ideas to Remember
    • References
Chapter 2: Research Findings and the Implications on Learning
    • How Does Technology Impact Learning?
    • How Does Multimedia Content Impact Learning?
    • How Is the Role of Video Content in Student Leaning Evolving?
    • Research Implications
    • Essential Ideas to Remember
    • References
Chapter 3: Essential Considerations in Using Digital Media
    • The Growing Imperative of Media Literacy
    • Suffering Not from Lack of Innovation, but Rather Lack of Education
    • In the Digital World, as in the Physical World, Student Safety is Paramount
    • Coping with COPPA
    • Now Playing in a Classroom Near You…
    • Giving Credit Where Credit Is Due
    • The Code of Best Practices in Fair Use for Media Literacy Education
    • Essential Ideas to Remember
    • References
Chapter 4:Planning for Digital Media: Settings, Groupings, and Platforms
    • First Things First
    • The Understanding by Design Framework
    • The Universal Design for Learning (UDL) Model
    • Bloom’s Taxonomy
    • Classroom Instruction That Works
    • Digital Media’s Role Within These Frameworks
    • Sharpening the Axe: Crucial Factors to Consider When Planning for Digital Media Integration
    • Ready, Set, Learn!
    • Where to Begin?
    • Essential Ideas to Remember
    • References
Chapter 5: Using Digital Media to READY Students for Learning: Preparing Learners to Acquire Key Knowledge and Skills
    • Readying Instructional Resources
    • Readying the Learners: Activating Engagement, Motivation, and Interest
    • What’s the Point?
    • The Power of Prior Knowledge
    • The Potential of a Focused Mind
    • The Promise of Personal Interest
    • The Potent Influence of Personal Motivation
    • “TEASe”ing the Students to Impact Attention, Motivation, and Interest
    • Essential Ideas to Remember
    • TEASe Making Resources
    • References
Chapter 6: SETTING Meaningful Learning: Supporting Students with Content Acquisition
    • Why Reinvent the Wheel? The Benefits of Pre-Created Digital Media
    • Lights, Camera, Action! The Enchanting Features of Film in Classroom Settings
    • Learners as Viewers: Leveraging the Transportive Potential of Media
    • Tapping the Riches of Pre-Created Digital Media Content
    • Learners as Participants: Actively Engaging Students with Interactive Resources
    • The Best of Both Worlds: Digital Media Options that Enable Students to Interact as Viewers and Participants
    • Digital Media in Action: Examples of Digital Media Lessons in Classroom Settings
    • Essential Ideas to Remember
Chapter 7: LEARNING with Digital Media: Empowering Students to Demonstrate Learning through Design and Creation
    • It’s Not Going to Be Easy, But It Will Be Worth It!
    • Positioning Students in the Driver’s Seat
    • Putting the Pedal to the Metal: Encouraging Students to Lead the Way through Authoring
    • What’s the Point? Driving Media Integration with Purpose
    • Decisions, Decisions: Crucial Considerations for Successfully Implementing Student-Centered Digital Media
    • Inspiration for the Journey: Examples of Student-Centered Digital Media Projects
    • Essential Ideas to Remember
Chapter 8: Assessing the Use of Digital Media
    • An Assortment of Assessment Types
    • A Time and a Place for Every Assessment Type
    • Assessing with Purpose
    • Aesthetic Appeal: Stressing the Significance of Style
    • Presentation Is Everything... Or at Least Highly Important!
    • Teamwork Makes the Dream Work: Fostering Classroom Collaboration
    • Assessment in Action: Representative Rubrics to Guide the Journey
    • Essential Ideas to Remember
    • References
Chapter 9:Digital Media for Flipped or Distance Learning
    • What Is Virtual Learning, and What’s the Big Deal?
    • Blended Learning: The Best of Both Worlds?
    • Flip It! Flip It Good!
    • The Art of Flipping: Putting It into Practice
    • Making the Most of Increased Class Time
    • Tools for Creating
    • Evaluating
    • Analyzing
    • Applying
    • Understanding and Remembering
    • To Create or Not to Create? That Is the Question!
    • Think Before You Flip: Key Considerations Prior to Flipping
    • Creating Screencasts with a Computer
    • Creating Screencasts with an iPad
    • The Challenge: Finding the Perfect Place to Store Resources for Sharing and Viewing
    • Inspiration for Future Flipping Endeavors
    • Essential Ideas to Remember
    • References
Chapter 10: Looking Forward to What is Next: Future Technologies and Their Role in the Classroom
    • Silicon Valley’s Influence
    • Software-Supported Personalized Learning
    • Virtual Reality and Augmented Reality
    • Changing Landscapes and Changing Students
    • Essential Ideas to Remember
    • References
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