Digital Technologies and the Museum Experience: Handheld Guides and Other Media

Digital Technologies and the Museum Experience: Handheld Guides and Other Media

ISBN-10:
0759111219
ISBN-13:
9780759111219
Pub. Date:
08/28/2008
Publisher:
AltaMira Press
ISBN-10:
0759111219
ISBN-13:
9780759111219
Pub. Date:
08/28/2008
Publisher:
AltaMira Press
Digital Technologies and the Museum Experience: Handheld Guides and Other Media

Digital Technologies and the Museum Experience: Handheld Guides and Other Media

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Overview

The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.

Product Details

ISBN-13: 9780759111219
Publisher: AltaMira Press
Publication date: 08/28/2008
Edition description: New Edition
Pages: 264
Product dimensions: 6.00(w) x 8.90(h) x 0.70(d)

About the Author

Loïc Tallon has worked as an independent researcher and as a project manager and new media consultant with Cultural Innovations, a leading international museum consultancy. Kevin Walker has worked in and with museums since 1996, including five years as senior software designer for exhibitions at the American Museum of Natural History in New York.

Table of Contents

Chapter 1 Foreword
Chapter 2 Introduction: Mobile, Digital, and Personal
Part 3 Part I. Defining the Context: Three Perspectives
Chapter 4 Chapter 1. The Exploded Museum
Chapter 5 Chapter 2. Learning with Digital Technologies
Chapter 6 Chapter 3. Designing Mobile Digital Experiences
Part 7 Part II. Delivering Potential
Chapter 8 Chapter 4. Audibly Engaged: Talking the Walk
Chapter 9 Chapter 5. Mobile Multimedia: Reflections from Ten Years of Practice
Chapter 10 Chapter 6. Improving Visitor Access
Chapter 11 Chapter 7. Structuring Visitor Participation
Chapter 12 Chapter 8. Designing for Mobile Visitor Engagement
Chapter 13 Chapter 9. Cross-Context Learning
Chapter 14 Chapter 10. Interactive Adventures
Chapter 15 Chapter 11. Afterword: The Future in our Hands? Putting Potential into Practice
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