Lance is your everyday New York City teen, juggling school and parents as best he can, but really living for the mystical online world of Discordia, where he comes alive as his alter ego, a level 17 zombie sorcerer. But the line between reality and online gaming blurs and then fades altogether when he and his friend MrsKeller are recruited to join the Awaken Myths Guild by TheGreatOne, a level 60 player. Suddenly, a snow day in the Big Apple becomes a journey though an unknown but oddly familiar landscape, where little-if anything-makes sense anymore. Using what they know from having played the game, they do their best to adapt to their circumstances and start a journey looking for answers. Separating friend from foe is only part of the challenge, especially after Lance finds himself slowly but surely turning into his zombie avatar. This is Alice in Wonderland turned upside down and made into a whiz-bang, nonstop read for the modern gamer. The only thing wrong with this book is its cliffhanger ending; readers will hope Salmon writes fast. (Science fiction. 10 & up)
For Lance (level 19 zombie sorcerer) and his friend MrsKeller (level 23 hobgoblin brigand), life's a battle and then you die.
And then you rez. And then you battle again.
At least, that's how it is in Discordia, the addictive online game that makes real life seem dreary by comparison.
At his new school, Lance feels weird and out of place, but in beautiful and complex Discordia, his zombie sorcerer is doing great: leveling fast, learning new skills, and making friends. He's even met a level 60 toon, TheGreatOne, who has recruited him and MrsKeller into his guild: Awoken Myths.
Lance wishes he could spend all his time in the game-until TheGreatOne transports him and MrsKeller to the real Discordia, the perilous world in the eleventh dimension that inspired the game. Before they're allowed to leave, they must complete a high-level quest that may determine Discordia's survival-and Lance's, too. If they don't get out soon, Lance could disintegrate into the character he plays in the game: a zombie.
The friends accept TheGreatOne's quest and meet Rayva, a runaway who may have been lured into Discordia against her will. The three make their way through a country on the brink of war, fighting monsters, traitors, and spies-yet their greatest danger may be Lance himself.
For Lance (level 19 zombie sorcerer) and his friend MrsKeller (level 23 hobgoblin brigand), life's a battle and then you die.
And then you rez. And then you battle again.
At least, that's how it is in Discordia, the addictive online game that makes real life seem dreary by comparison.
At his new school, Lance feels weird and out of place, but in beautiful and complex Discordia, his zombie sorcerer is doing great: leveling fast, learning new skills, and making friends. He's even met a level 60 toon, TheGreatOne, who has recruited him and MrsKeller into his guild: Awoken Myths.
Lance wishes he could spend all his time in the game-until TheGreatOne transports him and MrsKeller to the real Discordia, the perilous world in the eleventh dimension that inspired the game. Before they're allowed to leave, they must complete a high-level quest that may determine Discordia's survival-and Lance's, too. If they don't get out soon, Lance could disintegrate into the character he plays in the game: a zombie.
The friends accept TheGreatOne's quest and meet Rayva, a runaway who may have been lured into Discordia against her will. The three make their way through a country on the brink of war, fighting monsters, traitors, and spies-yet their greatest danger may be Lance himself.
Editorial Reviews
Product Details
BN ID: | 2940169845914 |
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Publisher: | Brilliance Audio |
Publication date: | 05/01/2009 |
Edition description: | Unabridged |
Age Range: | 8 - 11 Years |
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