Distributed Systems: Principles and Paradigms / Edition 2 available in Hardcover
Distributed Systems: Principles and Paradigms / Edition 2
Distributed Systems: Principles and Paradigms / Edition 2
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Overview
Product Details
ISBN-13: | 2900132392272 |
---|---|
Publisher: | Pearson |
Publication date: | 10/16/2006 |
Edition description: | REV |
Pages: | 704 |
Product dimensions: | 6.00(w) x 1.25(h) x 9.00(d) |
About the Author
Andrew S. Tanenbaum has a B.S. Degree from M.I.T. and a Ph.D. from the University of California at Berkeley. He is currently a Professor of Computer Science at the Vrije Universiteit in Amsterdam, The Netherlands, where he heads the Computer Systems Group. He is also Dean of the Advanced School for Computing and Imaging, an interuniversity graduate school doing research on advanced parallel, distributed, and imaging systems. Nevertheless, he is trying very hard to avoid turning into a bureaucrat.
In the past, he has done research on compilers, operating systems, networking, and local-area distributed systems. His current research focuses primarily on the design of wide-area distributed systems that scale to a billion users. These research projects have led to five books and over 85 referred papers in journals and conference proceedings.
Prof. Tanenbaum has also produced a considerable volume of software. He was the principal architect of the Amsterdam Compiler Kit, a widely-used toolkit for writing portable compilers, as well as of MINIX, a small UNIX clone intended for use in student programming labs. Together with his Ph.D. students and programmers, he helped design the Amoeba distributed operating system, a high-performance microkernel-based distributed operating system. The MINIX and Amoeba systems are now available for free via the Internet.
Prof. Tanenbaum is a Fellow of the ACM, a Fellow of the IEEE, a member of the Royal Netherlands Academy of Arts and Sciences, winner of the 1994 ACM Karl V. Karlstrom Outstanding Educator Award, and winner of the 1997 ACM/SIGCSE Award for Outstanding Contributions to Computer Science Education. He is also listed in Who’s Who in the World.
Maarten van Steen is a professor at the Vrije Universiteit, Amsterdam where he teaches operating systems, computer networks, and distributed systems. He has also given various highly successful courses on computer systems related subjects to ICT professionals from industry and governmental organizations.
Prof. van Steen studied Applied Mathematics at Twente University and received a Ph.D. from Leiden University in Computer Science. After his graduate studies he went to work for an industrial research laboratory where he eventually became head of a group concentrating on programming support for parallel applications.
After five years of struggling to simultaneously do research and management, he decided to return to academia, first as an assistant professor in Computer Science at the Erasmus University Rotterdam, and later as an assistant professor in Andrew Tanenbaum's group at the Vrije Universiteit Amsterdam.
His current research concentrates on large-scale distributed systems. Part of his research focusses on Web-based systems, in particular adaptive distribution and replication in (collaborative) content distribution networks. Another subject of extensive research is fully decentralized (gossip based) peer-to-peer systems for wired as well as wireless ad hoc networks.
Table of Contents
CONTENTS
1 INTRODUCTION
1.1 DEFINITION OF A DISTRIBUTED SYSTEM
1.2 GOALS
1.2.1 Making Resources Accessible
1.2.2 Distribution Transparency
1.2.3 Openness
1.2.4 Scalability
1.2.5 Pitfalls
1.3 TYPES OF DISTRIBUTED SYSTEMS
1.3.1 Distributed Computing Systems
1.3.2 Distributed Information Systems
1.3.3 Distributed Pervasive Systems
1.4 SUMMARY
2 ARCHITECTURES
2.1 ARCHITECTURAL STYLES
2.2 SYSTEM ARCHITECTURES
2.2.1 Centralized Architectures
2.2.2 Decentralized Architectures
2.2.3 Hybrid Architectures
2.3 ARCHITECTURES VERSUS MIDDLEWARE
2.3.1 Interceptors
2.3.2 General Approaches to Adaptive Software
2.3.3 Discussion
2.4 SELF-MANAGEMENT IN DISTRIBUTED SYSTEMS
2.4.1 The Feedback Control Model
2.4.2 Example: Systems Monitoring with Astrolabe
2.4.3 Example: Differentiating Replication Strategies in Globule
2.4.4 Example: Automatic Component Repair Management in Jade
2.5 SUMMARY
3 PROCESSES
3.1 THREADS
3.1.1 Introduction to Threads
3.1.2 Threads in Distributed Systems
3.2 VIRTUALIZATION
3.2.1 The Role of Virtualization in Distributed Systems
3.2.2 Architectures of Virtual Machines
3.3 CLIENTS
3.3.1 Networked User Interfaces
3.3.2 Client-Side Software for Distribution Transparency
3.4 SERVERS
3.4.1 General Design Issues
3.4.2 Server Clusters
3.4.3 Managing Server Clusters
3.5 CODE MIGRATION
3.5.1 Approaches to Code Migration
3.5.2 Migration and Local Resources
3.5.3 Migration in Heterogeneous Systems
3.6 SUMMARY
4 COMMUNICATION
4.1 FUNDAMENTALS
4.1.1 Layered Protocols
4.1.2 Types of Communication
4.2 REMOTE PROCEDURE CALL
4.2.1 Basic RPC Operation
4.2.2 Parameter Passing
4.2.3 Asynchronous RPC
4.2.4 Example: DCE RPC
4.3 MESSAGE-ORIENTED COMMUNICATION
4.3.1 Message-Oriented Transient Communication
4.3.2 Message-Oriented Persistent Communication
4.3.3 Example: IBM’s WebSphere Message-Queuing System
4.4 STREAM-ORIENTED COMMUNICATION
4.4.1 Support for Continuous Media
4.4.2 Streams and Quality of Service
4.4.3 Stream Synchronization
4.5 MULTICAST COMMUNICATION
4.5.1 Application-Level Multicasting
4.5.2 Gossip-Based Data Dissemination
4.6 SUMMARY
5 NAMING
5.1 NAMES, IDENTIFIERS, AND ADDRESSES
5.2 FLAT NAMING
5.2.1 Simple Solutions
5.2.2 Home-Based Approaches
5.2.3 Distributed Hash Tables
5.2.4 Hierarchical Approaches
5.3 STRUCTURED NAMING
5.3.1 Name Spaces
5.3.2 Name Resolution
5.3.3 The Implementation of a Name Space
5.3.4 Example: The Domain Name System
5.4 ATTRIBUTE-BASED NAMING
5.4.1 Directory Services
5.4.2 Hierarchical Implementations: LDAP
5.4.3 Decentralized Implementations
5.5 SUMMARY
6 SYNCHRONIZATION
6.1 CLOCK SYNCHRONIZATION
6.1.1 Physical Clocks
6.1.2 Global Positioning System
6.1.3 Clock Synchronization Algorithms
6.2 LOGICAL CLOCKS
6.2.1 Lamport’s Logical Clocks
6.2.2 Vector Clocks
6.3 MUTUAL EXCLUSION
6.3.1 Overview
6.3.2 A Centralized Algorithm
6.3.3 A Decentralized Algorithm
6.3.4 A Distributed Algorithm
6.3.5 A Token Ring Algorithm
6.3.6 A Comparison of the Four Algorithms
6.4 GLOBAL POSITIONING OF NODES
6.5 ELECTION ALGORITHMS
6.5.1 Traditional Election Algorithms
6.5.2 Elections in Wireless Environments
6.5.3 Elections in Large-Scale Systems
6.6 SUMMARY
7 CONSISTENCY AND REPLICATION
7.1 INTRODUCTION
7.1.1 Reasons for Replication
7.1.2 Replication as Scaling Technique
7.2 DATA-CENTRIC CONSISTENCY MODELS
7.2.1 Continuous Consistency
7.2.2 Consistent Ordering of Operations
7.3 CLIENT-CENTRIC CONSISTENCY MODELS
7.3.1 Eventual Consistency
7.3.2 Monotonic Reads
7.3.3 Monotonic Writes
7.3.4 Read Your Writes
7.3.5 Writes Follow Reads
7.4 REPLICA MANAGEMENT
7.4.1 Replica-Server Placement
7.4.2 Content Replication and Placement
7.4.3 Content Distribution
7.5 CONSISTENCY PROTOCOLS
7.5.1 Continuous Consistency
7.5.2 Primary-Based Protocols
7.5.3 Replicated-Write Protocols
7.5.4 Cache-Coherence Protocols
7.5.5 Implementing Client-Centric Consistency
7.6 SUMMARY
8 FAULT TOLERANCE
8.1 INTRODUCTION TO FAULT TOLERANCE
8.1.1 Basic Concepts
8.1.2 Failure Models
8.1.3 Failure Masking by Redundancy
8.2 PROCESS RESILIENCE
8.2.1 Design Issues
8.2.2 Failure Masking and Replication
8.2.3 Agreement in Faulty Systems
8.2.4 Failure Detection
8.3 RELIABLE CLIENT-SERVER COMMUNICATION
8.3.1 Point-to-Point Communication
8.3.2 RPC Semantics in the Presence of Failures
8.4 RELIABLE GROUP COMMUNICATION
8.4.1 Basic Reliable-Multicasting Schemes
8.4.2 Scalability in Reliable Multicasting
8.4.3 Atomic Multicast
8.5 DISTRIBUTED COMMIT
8.5.1 Two-Phase Commit
8.5.2 Three-Phase Commit
8.6 RECOVERY
8.6.1 Introduction
8.6.2 Checkpointing
8.6.3 Message Logging
8.6.4 Recovery-Oriented Computing
8.7 SUMMARY
9 SECURITY
9.1 INTRODUCTION TO SECURITY
9.1.1 Security Threats, Policies, and Mechanisms
9.1.2 Design Issues
9.1.3 Cryptography
9.2 SECURE CHANNELS
9.2.1 Authentication
9.2.2 Message Integrity and Confidentiality
9.2.3 Secure Group Communication
9.2.4 Example: Kerberos
9.3 ACCESS CONTROL
9.3.1 General Issues in Access Control
9.3.2 Firewalls
9.3.3 Secure Mobile Code
9.3.4 Denial of Service
9.4 SECURITY MANAGEMENT
9.4.1 Key Management
9.4.2 Secure Group Management
9.4.3 Authorization Management
9.5 SUMMARY
10 DISTRIBUTED OBJECT-BASED SYSTEMS
10.1 ARCHITECTURE
10.1.1 Distributed Objects
10.1.2 Example: Enterprise Java Beans
10.1.3 Example: Globe Distributed Shared Objects
10.2 PROCESSES
10.2.1 Object Servers
10.2.2 Example: The Ice Runtime System
10.3 COMMUNICATION
10.3.1 Binding a Client to an Object
10.3.2 Static versus Dynamic Remote Method Invocations
10.3.3 Parameter Passing
10.3.4 Example: Java RMI
10.3.5 Object-Based Messaging
10.4 NAMING
10.4.1 CORBA Object References
10.4.2 Globe Object References
10.5 SYNCHRONIZATION
10.6 CONSISTENCY AND REPLICATION
10.6.1 Entry Consistency
10.6.2 Replicated Invocations
10.7 FAULT TOLERANCE
10.7.1 Example: Fault-Tolerant CORBA
10.7.2 Example: Fault-Tolerant Java
10.8 SECURITY
10.8.1 Example: Globe
10.8.2 Security for Remote Objects
10.9 SUMMARY
11 DISTRIBUTED FILE SYSTEMS
11.1 ARCHITECTURE
11.1.1 Client-Server Architectures
11.1.2 Cluster-Based Distributed File Systems
11.1.3 Symmetric Architectures
11.2 PROCESSES
11.3 COMMUNICATION
11.3.1 RPCs in NFS
11.3.2 The RPC2 Subsystem
11.3.3 File-Oriented Communication in Plan 9
11.4 NAMING
11.4.1 Naming in NFS
11.4.2 Constructing a Global Name Space
11.5 SYNCHRONIZATION
11.5.1 Semantics of File Sharing
11.5.2 File Locking
11.5.3 Sharing Files in Coda
11.6 CONSISTENCY AND REPLICATION
11.6.1 Client-Side Caching
11.6.2 Server-Side Replication
11.6.3 Replication in Peer-to-Peer File Systems
11.6.4 File Replication in Grid Systems
11.7 FAULT TOLERANCE
11.7.1 Handling Byzantine Failures
11.7.2 High Availability in Peer-to-Peer Systems
11.8 SECURITY
11.8.1 Security in NFS
11.8.2 Decentralized Authentication
11.8.3 Secure Peer-to-Peer File-Sharing Systems
11.9 SUMMARY
12 DISTRIBUTED WEB-BASED SYSTEMS
12.1 ARCHITECTURE
12.1.1 Traditional Web-Based Systems
12.1.2 Web Services
12.2 PROCESSES
12.2.1 Clients
12.2.2 The Apache Web Server
12.2.3 Web Server Clusters
12.3 COMMUNICATION
12.3.1 Hypertext Transfer Protocol
12.3.2 Simple Object Access Protocol
12.4 NAMING
12.5 SYNCHRONIZATION
12.6 CONSISTENCY AND REPLICATION
12.6.1 Web Proxy Caching
12.6.2 Replication for Web Hosting Systems
12.6.3 Replication of Web Applications
12.7 FAULT TOLERANCE
12.8 SECURITY
12.9 SUMMARY
13 DISTRIBUTED COORDINATION-BASED
SYSTEMS
13.1 INTRODUCTION TO COORDINATION MODELS
13.2 ARCHITECTURES
13.2.1 Overall Approach
13.2.2 Traditional Architectures
13.2.3 Peer-to-Peer Architectures
13.2.4 Mobility and Coordination
13.3 PROCESSES
13.4 COMMUNICATION
13.4.1 Content-Based Routing
13.4.2 Supporting Composite Subscriptions
13.5 NAMING
13.5.1 Describing Composite Events
13.5.2 Matching Events and Subscriptions
13.6 SYNCHRONIZATION
13.7 CONSISTENCY AND REPLICATION
13.7.1 Static Approaches
13.7.2 Dynamic Replication
13.8 FAULT TOLERANCE
13.8.1 Reliable Publish-Subscribe Communication
13.8.2 Fault Tolerance in Shared Dataspaces
13.9 SECURITY
13.9.1 Confidentiality
13.9.2 Secure Shared Dataspaces
13.10 SUMMARY
14 SUGGESTIONS FOR FURTHER READING
AND BIBLIOGRAPHY
14.1 SUGGESTIONS FOR FURTHER READING
14.1.1 Introduction and General Works
14.1.2 Architectures
14.1.3 Processes
14.1.4 Communication
14.1.5 Naming
14.1.6 Synchronization
14.1.7 Consistency and Replication
14.1.8 Fault Tolerance
14.1.9 Security
14.1.10 Distributed Object-Based Systems
14.1.11 Distributed File Systems
14.1.12 Distributed Web-Based Systems
14.1.13 Distributed Coordination-Based Systems
14,2 ALPHABETICAL BIBLIOGRAPHY
INDEX