Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction Integrating Hand Drafting, Vectorworks, and SketchUp
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills.

This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp.

Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.

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Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction Integrating Hand Drafting, Vectorworks, and SketchUp
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills.

This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp.

Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.

51.99 In Stock
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction Integrating Hand Drafting, Vectorworks, and SketchUp

Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction Integrating Hand Drafting, Vectorworks, and SketchUp

by Eric Appleton
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction Integrating Hand Drafting, Vectorworks, and SketchUp

Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction Integrating Hand Drafting, Vectorworks, and SketchUp

by Eric Appleton

Paperback

$51.99 
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Overview

Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills.

This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp.

Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.


Product Details

ISBN-13: 9780367724702
Publisher: Taylor & Francis
Publication date: 11/23/2021
Pages: 386
Product dimensions: 8.25(w) x 11.00(h) x (d)

About the Author

Eric Appleton is an associate professor of scenic and lighting design at the University of Wisconsin-Whitewater. He has been a freelance lighting and scenic designer since 1994.

Table of Contents

1. Where to Begin 2. Projection Systems and Line Style Context 3. Orthographic Visualization and Auxiliary Views 4. Dimensioning and Notation 5. The System of Working 6. Drafting Flats and Platforms 7. Drawing and Modeling the Plan of a Proscenium-Style Venue 8. Scenic Groundplans 9. The Center Line Section 10. The Scenic Front Elevation 11. Detail Plates 12. Drawings for Lighting Design 13. Drafting for Sound Design

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