Every day, in a quest for a truer reality, myriads of groups of the brightest and most creative minds gather around tabletops the world over, equipped with miniature figures, many-sided dice, maps, and rule books.
The Dungeon Master intones the setting, and the epic game is afoot, the shared story has begun, with no one knowing where it's headed, or what triumphs, heartaches, and illuminations it will bring.
In Dungeons & Dragons and Philosophy, for the first time, professional thinkers who are also role-playing veterans answer some of the deeper questions about D&D: why it's morally okay to play evil characters, what separates science from magic, and how it can be that the explosion of D&D is "the most exciting event in modem mass culture since the invention of the motion picture"
Table of Contents
Rolling a Wisdom Check vii
I Heroic Tier
The Ethical Dungeon-Crawler 1
1 Aristotle's Dungeon Greg Littmann 3
2 Does Dungeons and Dragons Refute Aristotle? David Merli 17
3 Beyond Chaotic Good and Lawful Evil? Jon Cogburn 29
4 Chaotic Good in the Balance Chris Bateman 49
5 Elegy for a Paladin Mark Silcox 55
6 Being Evil E.M. Dadlez 65
7 It's Okay to Be Evil in Your Head Brandon Cooke 75
8 Elf Stereotypes James Rocha Mona Rocha 91
9 Dude, Where Are the Girls? Heidi M. Olson 107
II Paragon Tier
Planes of Existence 119
10 The Laboratory of the Dungeon Mark Silcox Jonathan Cox 121
11 Expressing the Inexpressible Jon Cogburn Neal Hebert 133
12 The Worlds of Dungeons and Dragons Timothy Morton 151
13 A Role of the Dice Levi Bryant 165
14 The Secret Lives of Elven Paladins Monica Evans 179
III Epic Tier
Leveling Up 193
15 What Dungeons and Dragons Is and Why We Do It Carl Ehrett Sarah Worth 195
16 Why Dungeons and Dragons Is Art Pete Wolfendale Tim Franklin 207
17 The Rules of Imagination Chris Bateman 225
18 You Got Your Gameplay in My Role-Play! Adam Brackin 239
19 Justice Is Not Blind, Deaf, or Willing to Share Its Nachos Timothy Christopher 255
20 The Gunpowder Crisis Jason Rose 265
21 To Know My Character Better than He Knows Himself David Aldridge 279
Player Characters 293
Most Helpful Customer Reviews
Thoroughly entertaining and good intro to getting people to think critically about their gaming sessions.
I would say tthis book sample has a rich example of the philosophy in dungeons and dragons. Yet, if people were trying to find a guide to play dungeons and dragons, this book sample might not have what they are looking for. Thus, the overall conclusion of the sample is about average. If I were a regular customer, I might buy the book.
A great book for people who play or want to play D/D 4th edition