The Essential Guide to 3D in Flash
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.



• Describes 3D concepts in theory and their implementation using Away3D
• Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
• Each chapter contains a number of tutorials that focus on one specific feature or group of features
1102794190
The Essential Guide to 3D in Flash
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.



• Describes 3D concepts in theory and their implementation using Away3D
• Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
• Each chapter contains a number of tutorials that focus on one specific feature or group of features
44.99 In Stock
The Essential Guide to 3D in Flash

The Essential Guide to 3D in Flash

by Richard Olsson, Rob Bateman
The Essential Guide to 3D in Flash

The Essential Guide to 3D in Flash

by Richard Olsson, Rob Bateman

Paperback(1st ed.)

$44.99 
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Overview

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.



• Describes 3D concepts in theory and their implementation using Away3D
• Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
• Each chapter contains a number of tutorials that focus on one specific feature or group of features

Product Details

ISBN-13: 9781430225416
Publisher: Apress
Publication date: 05/05/2010
Series: Essential Guide To...
Edition description: 1st ed.
Pages: 280
Product dimensions: 7.01(w) x 10.00(h) x 0.36(d)

About the Author

Richard Olsson is a Swedish freelance Flash developer, Away3D team member/developer, and author of official documentation for the ongoing Away3D documentation project.

Table of Contents

Getting Started.- Creating Your First 3D Project.- The View, Scene, and Camera.- Primitives, Models, and Sprites.- Materials, Lights, and Shading.- Vector Shapes and Text in 3D.- Procedural 3D Content.- Interactivity.- Animation.- Optimizing Tips and Tricks.
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