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Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast

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Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.

This volume includes a brief overview on how to optimise the results. T...