Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass
Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass explores the role of mobile technologies in everyday life via the extended case study of Apple’s mobile operating system (iOS) for the iPhone, iPad, and iPod. Via a detailed application (including numerous extended examples) of the experiences associated with Apple’s iOS devices, Charles Soukup examines contemporary screen culture and how individuals navigate it via mobile technologies. Mobile devices provide a lifeline that sifts through, limits, and simplifies the complexities of rapid, vast, circulating information in postmodern culture. Particularly, simple, game-like applications with clear rules and numerical outcomes exceptionally focus, frame, and filter an overwhelming media-saturated culture. Rather than merely outlining the problems associated with a world dominated by digital screens, Exploring Screen Culture via Apple's Mobile Devices offers a means for understanding screen culture as well as viable solutions to the challenges facing contemporary social life.
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Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass
Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass explores the role of mobile technologies in everyday life via the extended case study of Apple’s mobile operating system (iOS) for the iPhone, iPad, and iPod. Via a detailed application (including numerous extended examples) of the experiences associated with Apple’s iOS devices, Charles Soukup examines contemporary screen culture and how individuals navigate it via mobile technologies. Mobile devices provide a lifeline that sifts through, limits, and simplifies the complexities of rapid, vast, circulating information in postmodern culture. Particularly, simple, game-like applications with clear rules and numerical outcomes exceptionally focus, frame, and filter an overwhelming media-saturated culture. Rather than merely outlining the problems associated with a world dominated by digital screens, Exploring Screen Culture via Apple's Mobile Devices offers a means for understanding screen culture as well as viable solutions to the challenges facing contemporary social life.
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Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass

Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass

by Charles Soukup
Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass

Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass

by Charles Soukup

Hardcover

$98.00 
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Overview

Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass explores the role of mobile technologies in everyday life via the extended case study of Apple’s mobile operating system (iOS) for the iPhone, iPad, and iPod. Via a detailed application (including numerous extended examples) of the experiences associated with Apple’s iOS devices, Charles Soukup examines contemporary screen culture and how individuals navigate it via mobile technologies. Mobile devices provide a lifeline that sifts through, limits, and simplifies the complexities of rapid, vast, circulating information in postmodern culture. Particularly, simple, game-like applications with clear rules and numerical outcomes exceptionally focus, frame, and filter an overwhelming media-saturated culture. Rather than merely outlining the problems associated with a world dominated by digital screens, Exploring Screen Culture via Apple's Mobile Devices offers a means for understanding screen culture as well as viable solutions to the challenges facing contemporary social life.

Product Details

ISBN-13: 9781498539609
Publisher: Bloomsbury Academic
Publication date: 12/13/2016
Pages: 132
Product dimensions: 6.20(w) x 8.90(h) x 0.60(d)

About the Author

Charles Soukup is professor of communication at the University of Northern Colorado.

Table of Contents

Contents
Acknowledgments
Chapter One: Surveying the Looking Glass Life
Chapter Two: Relevance Processing in 21st Century Screen Culture
Chapter Three: Postmodern Ethnography of Everyday Life
Chapter Four: iOS as a Cognitive Map within Hyper-Mediated Culture
Chapter Five: Apps as Gamification in Everyday Life
Chapter Six: Mobile Applications as Equipment for Living in a Hyper-Mediated Culture of Technique
Bibliography
About the Author
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