Fluid Engine Development / Edition 1

Fluid Engine Development / Edition 1

by Doyub Kim
ISBN-10:
1498719929
ISBN-13:
9781498719926
Pub. Date:
12/16/2016
Publisher:
Taylor & Francis
ISBN-10:
1498719929
ISBN-13:
9781498719926
Pub. Date:
12/16/2016
Publisher:
Taylor & Francis
Fluid Engine Development / Edition 1

Fluid Engine Development / Edition 1

by Doyub Kim
$74.99
Current price is , Original price is $74.99. You
$74.99 
  • SHIP THIS ITEM
    Temporarily Out of Stock Online
  • PICK UP IN STORE

    Your local store may have stock of this item.


Overview

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds of simulation techniques for fluids using particles and grids
    • Discusses practical issues such as data structure design and optimizations
    • Covers core numerical tools including linear system and level set solvers


Product Details

ISBN-13: 9781498719926
Publisher: Taylor & Francis
Publication date: 12/16/2016
Pages: 320
Product dimensions: 9.20(w) x 6.30(h) x 0.90(d)

About the Author

Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-doctoral researcher and U.C. Berkeley as a visiting researcher. Then he started his industry career at Microsoft to work on 3D maps, and later he joined Uber Maps Research team.

Table of Contents

Chapter 1 Basics.

Chapter 2 Particle-Based Simulation

Chapter 3 Grids Simulation

Chapter 4 Hybrid Techniques

From the B&N Reads Blog

Customer Reviews