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Fundamentals of Game Design / Edition 3
     

Fundamentals of Game Design / Edition 3

by Ernest Adams
 

ISBN-10: 0321929675

ISBN-13: 9780321929679

Pub. Date: 01/06/2014

Publisher: New Riders

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as

Overview

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Product Details

ISBN-13:
9780321929679
Publisher:
New Riders
Publication date:
01/06/2014
Edition description:
New Edition
Pages:
576
Sales rank:
535,766
Product dimensions:
7.40(w) x 9.00(h) x 1.30(d)

Table of Contents

Preface

Part One: The Elements of Game Design

1: Games and Videogames

2: The Design Process

3: Game Concepts

4: Game Worlds

5: Creative and Constructive Play

6: Character Development

7: Storytelling and Narrative

8: Creating the User Experience

9: Gameplay

10: The Internal Economy of Games

11: Game Balancing

12: General Principles of Level Design

Part Two: The Genres of Games

13: Action Games

14: Strategy Games

15: Role-Playing Games

16: Sports Games

17: Vehicle Simulations

18: Construction and Management Simulations

19: Adventure Games

20: Artificial Life, Puzzle Games, and Other Genres

21: Online Games

22: The Future of Gaming

Appendix A: Sample Design Documents

Glossary

References

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