Game Analytics: Maximizing the Value of Player Data available in Paperback

Game Analytics: Maximizing the Value of Player Data
- ISBN-10:
- 1447172248
- ISBN-13:
- 9781447172246
- Pub. Date:
- 08/23/2016
- Publisher:
- Springer London
- ISBN-10:
- 1447172248
- ISBN-13:
- 9781447172246
- Pub. Date:
- 08/23/2016
- Publisher:
- Springer London

Game Analytics: Maximizing the Value of Player Data
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Overview
Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.
Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.
Key takeaways include:
• Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.
• In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.
• Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames.
• Interviews with experienced industry professionals on how they use analytics to create hit games.
Product Details
ISBN-13: | 9781447172246 |
---|---|
Publisher: | Springer London |
Publication date: | 08/23/2016 |
Edition description: | Softcover reprint of the original 1st ed. 2013 |
Pages: | 800 |
Product dimensions: | 6.10(w) x 9.25(h) x 0.06(d) |
About the Author
Anders Drachen is a veteran Data Scientist, currently operating as Lead Game Analyst for Game Analytics (www.gameanalytics.com). He is also affiliated with the PLAIT Lab at Northeastern University (USA) and Aalborg University (Denmark) as an Associate Professor, and sometimes takes on independent consulting jobs. His work in the game industry as well as in data and game science is focused on game analytics, business intelligence for games, game data mining, game user experience, industry economics, business development and game user research. His research and professional work is carried out in collaboration with companies spanning the industry, from big publishers to indies. He writes about analytics for game development on blog.gameanalytics.com, and about game- and data science in general on www.andersdrachen.wordpress.com. His writings can also be found on the pages of Game Developer Magazine and Gamasutra.com.
Alessandro Canossa is Associate Professor in the College of Arts, Media and Design at Northeastern University,he obtained a MA in Science of Communication from the University of Turin in 1999 and in 2009 he received his PhD from The Danish Design School and the Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation. His doctoral research was carried out in collaboration with IO Interactive, a Square Enix game development studio, and it focused on user-centric design methods and approaches. His work has been commented on and used by companies such as Ubisoft, Electronic Arts, Microsoft, and Square Enix. Within Square Enix he maintains an ongoing collaboration with IO Interactive, Crystal Dynamics and Beautiful Games Studio.