- The first of its kind talking about the roguelike genre
- Examines the design and methodology of roguelike games and the different variations
- A high-level discussion and breakdown of procedural and random content generation
Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
- The first of its kind talking about the roguelike genre
- Examines the design and methodology of roguelike games and the different variations
- A high-level discussion and breakdown of procedural and random content generation
Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.

Game Design Deep Dive: Roguelikes
120
Game Design Deep Dive: Roguelikes
120Product Details
ISBN-13: | 9780367638191 |
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Publisher: | CRC Press |
Publication date: | 04/08/2021 |
Series: | Game Design Deep Dive |
Pages: | 120 |
Product dimensions: | 6.00(w) x 9.00(h) x (d) |