This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.
- Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
- Includes a companion disc with example code, games assets, and color figures
Companion files are available for downloading with order number/proof of purchase by writing to the publisher at firstname.lastname@example.org.
|Publisher:||Mercury Learning & Information|
|Product dimensions:||7.00(w) x 9.00(h) x (d)|
About the Author
James R. Parker is a professor of Art and Digital Media at the University of
Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of several texts, including: Introduction to Game Development (Mercury
Learning), The Guide to Simulations and Games (Wiley) and Algorithms for Image Processing and Computer Vision, 2/E (Wiley).
Table of Contents
1: Introduction to How Games Work
2: Graphics and Images
3: The Game
4: Game AI: Collisions
5: Navigation and Control
7: C2H6O Jet
9: C2H6O – Final Steps
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat)
Class for the Example Game
Audacity (sound editing software)
(video editing software)