Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5
Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game.
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Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5
Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game.
44.95 In Stock
Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5

Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5

Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5

Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5

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Overview

Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game.

Product Details

ISBN-13: 9789355513441
Publisher: BPB Publications
Publication date: 01/29/2023
Pages: 318
Product dimensions: 7.50(w) x 9.25(h) x (d)

About the Author

Mitchell Lynn is a programmer who has been playing videogames since before he could walk, he started out playing classics like DOOM and Quake on his Grandfather’s old hardware, and has continued playing through every gaming generation since. This experience has been extremely helpful to his progression and capability as a programmer.

Cliff Sharif (aka Emperor Katax) is programmer and digital artist. His first touch to digital content was with Commodore 64 and Amiga 500. He practiced early steps of programming multimedia and real-time application with these platforms and also touched first edges of digital art belongs to that era. Then he began his carrier with programming and digital art in 1998, by using Windows 98.
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