Game On!: Gamification, Gameful Design, and the Rise of the Gamer Educator

Game On!: Gamification, Gameful Design, and the Rise of the Gamer Educator

by Kevin Bell

Hardcover

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Product Details

ISBN-13: 9781421423968
Publisher: Johns Hopkins University Press
Publication date: 12/15/2017
Series: Tech.edu: A Hopkins Series on Education and Technology
Pages: 216
Sales rank: 723,831
Product dimensions: 5.90(w) x 9.10(h) x 0.60(d)
Age Range: 18 Years

About the Author

Kevin Bell is the pro-vice chancellor of digital futures at Western Sydney University in Australia.

Table of Contents

Acknowledgments
Prologue. Ashton to Apple
1. A Societal Imperative
2. How Did We Get Here?
3. The Fairy Tale MOOC
4. The Hero’s Journey
5. Ethical Decision Making
6. Dungeons and Discourse
7. Threat of Crime and Terrorism
8. Assessing Gamification
9. Catching Fire
Captain’s Epilogue
Bibliography
Index

What People are Saying About This

Bryan Alexander

"An interesting and well-informed book grounded in academic practice, Game On! will make a substantial contribution to today's discussion of education, technology, and gaming. The case studies at the heart of Bell's book offer a rich example of how to conceive of gamification, how to implement it, and how to revise, support, and asses this pedagogical approach."

Paul J. LeBlanc

"Game On! speaks to our need to engage and inspire learners using technologies and emergent theories of teaching and learning. Digital natives are arriving on our campus now and they will engage and learn in ways far different than their predecessors. The book further points to ways we can better engage and support our at-risk students and should encourage rich discussion on every campus. As Bell notes, fear of failure is an unproductive sentiment."

Curtis J. Bonk

"In Game On!, Kevin Bell leads us on a personal quest to uncover key relationships between engagement and gamification. His enlightened search for a more engaging educational future leads him to a series of people, projects, and gaming participants who offer insights and advice toward a better understanding of gaming principles that can address the pressing learning needs and problems of today as well as the coming decade."

Paul LeBlanc

" Game On! speaks to our need to engage and inspire learners using technologies and emergent theories of teaching and learning. Digital natives are arriving on our campus now and they will engage and learn in ways far different than their predecessors. The book further points to ways we can better engage and support our at-risk students and should encourage rich discussion on every campus. As Bell notes, fear of failure is an unproductive sentiment."

Christopher Melissinos

"In analyzing and qualifying what makes great games engaging, Bell has shown how instructors can assimilate some of these elements into their instruction. The case studies show how creative teachers can motivate and engage students and provide exciting ideas for further experimentation. Game On!, indeed."

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