Games That Teach: Experiential Activities for Reinforcing Training / Edition 1

Games That Teach: Experiential Activities for Reinforcing Training / Edition 1

by Steve Sugar
ISBN-10:
0787940186
ISBN-13:
9780787940188
Pub. Date:
06/16/1998
Publisher:
Wiley
ISBN-10:
0787940186
ISBN-13:
9780787940188
Pub. Date:
06/16/1998
Publisher:
Wiley
Games That Teach: Experiential Activities for Reinforcing Training / Edition 1

Games That Teach: Experiential Activities for Reinforcing Training / Edition 1

by Steve Sugar
$70.0
Current price is , Original price is $70.0. You
$70.00 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores
  • SHIP THIS ITEM

    Temporarily Out of Stock Online

    Please check back later for updated availability.


Overview

Games are your answer!

They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!

Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content.

With this simple book, you'll quickly create perfect games for every setting!

In this book you'll get:

  • An abundance of uniq ue and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience.
  • A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
  • A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.

As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!


Product Details

ISBN-13: 9780787940188
Publisher: Wiley
Publication date: 06/16/1998
Pages: 192
Product dimensions: 8.10(w) x 10.90(h) x 0.60(d)

About the Author

STEVE SUGAR, whom game legAnd Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on several American Society of Training and Development (ASTD) INFO-LINE publications, has created three game systems that are used across the world. He speaks at all of the major training conferences, and has been interviewed in Training magazine.

Table of Contents

Credits
Foreword
Preface
Part 1: Confessions of a Games Writer
Part 2: 26 Frame Games
Part 3: Index
From the B&N Reads Blog

Customer Reviews