Get Into Game Dev: Tech Interview Tactics
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.

Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.

Key Features:

  • Includes an extensive set of practice questions taken from interviews of leading game development studios.
  • Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
  • Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
  • Uses a variety of mnemonics to assist readers in memorizing subject matter.
  • Provides example worked solutions for readers to compare against their own problem-solving approaches.

This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.

1146365084
Get Into Game Dev: Tech Interview Tactics
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.

Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.

Key Features:

  • Includes an extensive set of practice questions taken from interviews of leading game development studios.
  • Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
  • Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
  • Uses a variety of mnemonics to assist readers in memorizing subject matter.
  • Provides example worked solutions for readers to compare against their own problem-solving approaches.

This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.

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Get Into Game Dev: Tech Interview Tactics

Get Into Game Dev: Tech Interview Tactics

by Matthew Ventures
Get Into Game Dev: Tech Interview Tactics

Get Into Game Dev: Tech Interview Tactics

by Matthew Ventures

Hardcover

$160.00 
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Overview

Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.

Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.

Key Features:

  • Includes an extensive set of practice questions taken from interviews of leading game development studios.
  • Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
  • Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery.
  • Uses a variety of mnemonics to assist readers in memorizing subject matter.
  • Provides example worked solutions for readers to compare against their own problem-solving approaches.

This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.


Product Details

ISBN-13: 9781032933627
Publisher: CRC Press
Publication date: 04/29/2025
Pages: 214
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.

Table of Contents

Chapter 01       Introduction

 

Part I    Programming

Chapter 02       Fundamentals

Chapter 03       C++ Topics

Chapter 04       Data Structures

Chapter 05       Patterns

Chapter 06       Multithreading

 

Part II   Maths

Chapter 07       Maths – Vectors

Chapter 08       Maths – Matrices

Chapter 09       Maths – Rotations

Chapter 10       Maths – Planes

Chapter 11       Maths – Polygons & Polyhedrons

 

Part III  Additional Questions

Chapter 12       Behavioral Questions

Chapter 13       Asking Questions

Chapter 14       Practice Test

 

Index

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