Getting Started with Arduino: The Open Source Electronics Prototyping Platform

Getting Started with Arduino: The Open Source Electronics Prototyping Platform

Getting Started with Arduino: The Open Source Electronics Prototyping Platform

Getting Started with Arduino: The Open Source Electronics Prototyping Platform

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Overview

Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here!

Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.

In Getting Started with Arduino, you'll learn about:

  • Interaction design and physical computing
  • The Arduino board and its software environment
  • Basics of electricity and electronics
  • Prototyping on a solderless breadboard
  • Drawing a schematic diagram
  • Talking to a computer—and the cloud—from Arduino
  • Building a custom plant-watering system

Product Details

ISBN-13: 9781449363338
Publisher: Make Community, LLC
Publication date: 01/03/2015
Pages: 260
Product dimensions: 5.50(w) x 8.60(h) x 0.90(d)

About the Author

Massimo Banzi is the co-founder of the Arduino project and has worked for clients such as: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas. He spent 4 years at the Interaction Design Institute Ivrea as Associate Professor. Massimo has taught workshops and has been a guest speaker at institutions like: Architectural Association - London, Hochschule f r Gestaltung und Kunst Basel, Hochschule f r Gestaltung Schw bisch Gm nd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.



Before joining IDII he was CTO for the Seat Ventures incubator. He spent many years working as a software architect,both in Milan and London, on projects for clients like Italia Online, Sapient, Labour Party, BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and boo.com.

Michael Shiloh is Associate Professor at the California College of the Arts where he teaches electronics, programming, robotics, and electromechanics. Trained formally as an electrical engineer, Michael worked for various consumer and embedded engineering firms before discovering a passion for teaching. Michael frequently lectures and speaks at conferences and universities worldwide. In 2013, Michael started working for Arduino, speaking about the open-source electronics prototyping platform to new audiences and leading hands-on workshops.

Table of Contents

Preface;
Acknowledgments;
How to Contact Us;
Chapter 1: Introduction;
1.1 Intended Audience;
1.2 What Is Physical Computing?;
Chapter 2: The Arduino Way;
2.1 Prototyping;
2.2 Tinkering;
2.3 Patching;
2.4 Circuit Bending;
2.5 Keyboard Hacks;
2.6 We Love Junk!;
2.7 Hacking Toys;
2.8 Collaboration;
Chapter 3: The Arduino Platform;
3.1 The Arduino Hardware;
3.2 The Software (IDE);
3.3 Installing Arduino on Your Computer;
3.4 Installing Drivers: Macintosh;
3.5 Installing Drivers: Windows;
3.6 Port Identification: Macintosh;
3.7 Port Identification: Windows;
Chapter 4: Really Getting Started with Arduino;
4.1 Anatomy of an Interactive Device;
4.2 Sensors and Actuators;
4.3 Blinking an LED;
4.4 Pass Me the Parmesan;
4.5 Arduino Is Not for Quitters;
4.6 Real Tinkerers Write Comments;
4.7 The Code, Step by Step;
4.8 What We Will Be Building;
4.9 What Is Electricity?;
4.10 Using a Pushbutton to Control the LED;
4.11 How Does This Work?;
4.12 One Circuit, A Thousand Behaviours;
Chapter 5: Advanced Input and Output;
5.1 Trying Out Other On/Off Sensors;
5.2 Controlling Light with PWM;
5.3 Use a Light Sensor Instead of the Pushbutton;
5.4 Analogue Input;
5.5 Try Other Analogue Sensors;
5.6 Serial Communication;
5.7 Driving Bigger Loads (Motors, Lamps, and the Like);
5.8 Complex Sensors;
Chapter 6: Talking to the Cloud;
6.1 Digital Output;
6.2 Planning;
6.3 Coding;
6.4 Assembling the Circuit;
6.5 Here's How to Assemble It:;
Chapter 7: Troubleshooting;
7.1 Understanding;
7.2 Testing the Board;
7.3 Testing Your Breadboarded Circuit;
7.4 Isolating Problems;
7.5 Problems with the IDE;
7.6 How to Get Help Online;
The Breadboard;
Reading Resistors and Capacitors;
Arduino Quick Reference;
STRUCTURE;
SPECIAL SYMBOLS;
CONSTANTS;
VARIABLES;
CONTROL STRUCTURES;
ARITHMETIC AND FORMULAS;
COMPARISON OPERATORS;
BOOLEAN OPERATORS;
COMPOUND OPERATORS;
INPUT AND OUTPUT FUNCTIONS;
TIME FUNCTIONS;
MATH FUNCTIONS;
RANDOM NUMBER FUNCTIONS;
SERIAL COMMUNICATION;
Reading Schematic Diagrams;

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