Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode
Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.
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Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode
Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.
24.99 In Stock
Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode

Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode

Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode

Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode

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Overview

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Product Details

ISBN-13: 9781457186837
Publisher: Make Community, LLC
Publication date: 06/03/2016
Pages: 240
Product dimensions: 5.40(w) x 8.40(h) x 0.60(d)

About the Author

Allison Parrish is an artist and programmer, currently residing in Brooklyn. She has 10 years of professional programming experience, with an emphasis on programming for the Web.

Ben Fry has a doctorate from the MIT Media Laboratory and was the 2006-2007 Nierenberg Chair of Design for the Carnegie Mellon School of Design. He worked with Casey Reas to develop Processing, which won a Golden Nica from the Prix Ars Electronica in 2005. Ben's work has received a New Media Fellowship from the Rockefeller Foundation, and been shown at the Museum of Modern Art, Ars Electronica, the 2002 Whitney Biennial, and the 2003 Cooper Hewitt Design Triennial.

Casey Reas is a professor in the Department of Design Media Arts at UCLA and a graduate of the MIT Media Laboratory. Reas' software has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. With Ben Fry, he co-founded Processing in 2001. He is the co-author of Processing: A Programming Handbook for Visual Designers and Artists (2007) and Form+Code in Design, Art, and Architecture (2010). His work is archived at www.reas.com.

Table of Contents

Preface ix

1 Hello 1

Sketching and Prototyping 2

Flexibility 3

Giants 3

Family Tree 5

Join In 5

2 Starting to Code 7

Python Mode 8

Your First Program 9

Example 2-1 Draw an Ellipse 9

Example 2-2 Make Circles 10

Show 10

Save and New 11

Share 11

Examples and Reference 12

3 Draw 13

The Display Window 13

Example 3-1 Draw a Window 14

Example 3-2 Draw a Point 14

Basic Shapes 14

Example 3-3 Draw a Line 16

Example 3-4 Draw Basic Shapes 16

Example 3-5 Draw a Rectangle 16

Example 3-6 Draw an Ellipse 17

Example 3-7 Draw Part of an Ellipse 18

Example 3-8 Draw with Degrees 19

Drawing Order 20

Example 3-9 Control Your Drawing Order 20

Example 3-10 Put It in Reverse 20

Shape Properties 21

Example 3-11 Set Stroke Weight 21

Example 3-12 Set Stroke Caps 21

Example 3-13 Set Stroke Joins 22

Drawing Modes 22

Example 3-14 On the Corner 23

Color 23

Example 3-15 Paint with Grays 25

Example 3-16 Control Fill and Stroke 25

Example 3-17 Draw with Color 26

Example 3-18 Set Transparency 27

Custom Shapes 28

Example 3-19 Draw an Arrow 28

Example 3-20 Close the Gap 28

Example 3-21 Create Some Creatures 29

Comments 30

Robot 1: Draw 31

4 Variables 35

First Variables 35

Example 4-1 Reuse the Same Values 35

Example 4-2 Change Values 36

Making Variables 36

Processing Variables 37

Example 4-3 Adjust the Size, See What Follows 37

A Little Math 37

Example 4-4 Basic Arithmetic 38

Repetition 39

Example 4-5 Do the Same Thing Over and Over 39

Example 4-6 Use a for Loop 40

Example 4-7 Flex Your for Loop's Muscles 41

Example 4-8 Fanning Out the Lines 41

Example 4-9 Kinking the Lines 42

Example 4-10 Embed One for Loop in Another 42

Example 4-11 Rows and Columns 43

Example 4-12 Pins and Lines 44

Example 4-13 Halftone Dots 44

Robot 2 Variables 45

5 Response 47

Once and Forever 47

Example 5-1 The draw() Function 47

Example 5-2 The setup() Function 48

Example 5-3 Global Variables 49

Follow 49

Example 5-4 Track the Mouse 49

Example 5-5 The Dot Follows You 50

Example 5-6 Draw Continuously 50

Example 5-7 Set Thickness on the Fly 51

Example 5-8 Easing Does It 52

Example 5-9 Smooth Lines with Easing 53

Modifying Global Variables 54

Click 55

Example 5-10 Click the Mouse 56

Example 5-11 Detect When Not Clicked 57

Example 5-12 Multiple Mouse Buttons 58

Location 59

Example 5-13 Find the Cursor 60

Example 5-14 The Bounds of a Circle 61

Example 5-15 The Bounds of a Rectangle 62

Type 64

Example 5-16 Tap a Key 65

Example 5-17 Draw Some Letters 65

Example 5-18 Check for Specific Keys 66

Example 5-19 Move with Arrow Keys 67

Map 68

Example 5-20 Map Values to a Range 68

Example 5-21 Map with the map() Function 69

Robot 3 Response 70

6 Translate, Rotate, Scale 73

Translate 73

Example 6-1 Translating Location 74

Example 6-2 Multiple Translations 74

Rotate 75

Example 6-3 Corner Rotation 76

Example 6-4 Center Rotation 76

Example 6-5 Translation, Then Rotation 77

Example 6-6 Rotation, Then Translation 78

Example 6-7 An Articulating Arm 79

Scale 80

Example 6-8 Scaling 80

Example 6-9 Keeping Strokes Consistent 81

Push and Pop 81

Example 6-10 Isolating Transformations 82

Robot 4 Translate, Rotate, Scale 83

7 Media 85

Images 86

Example 7-1 Load an Image 86

Example 7-2 Load More Images 87

Example 7-3 Mousing Around with Images 88

Example 7-4 Transparency with a GIF 90

Example 7-5 Transparency with a PNG 90

Fonts 91

Example 7-6 Drawing with Fonts 92

Example 7-7 Draw Text in a Box 93

Example 7-8 Store Text in a String 93

Shapes 94

Example 7-9 Draw with Shapes 94

Example 7-10 Scaling Shapes 95

Example 7-11 Creating a New Shape 95

Robot 5 Media 97

8 Motion 99

Frames 99

Example 8-1 See the Frame Rate 99

Example 8-2 Set the Frame Rate 100

Speed and Direction 100

Example 8-3 Move a Shape 101

Example 8-4 Wrap Around 101

Example 8-5 Bounce Off the Wall 103

Tweening 104

Example 8-6 Calculate Tween Positions 104

Random 105

Example 8-7 Generate Random Values 105

Example 8-8 Draw Randomly 106

Example 8-9 Move Shapes Randomly 106

Timers 108

Example 8-10 Time Passes 108

Example 8-11 Triggering Timed Events 108

Circular 109

Example 8-12 Sine Wave Values 111

Example 8-13 Sine Wave Movement 111

Example 8-14 Circular Motion 112

Example 8-15 Spirals 113

Robot 6 Motion 114

9 Functions 117

Function Basics 118

Example 9-1 Roll the Dice 118

Example 9-2 Another Way to Roll 119

Make a Function 120

Example 9-3 Draw the Owl 120

Example 9-4 Two's Company 121

Example 9-5 An Owl Function 122

Example 9-6 Increasing the Surplus Population 124

Example 9-7 Owls of Different Sizes 124

Return Values 125

Example 9-8 Return a Value 126

Robot 7 Functions 127

10 Objects 129

Fields and Methods 130

Define a Class 131

Create Objects 135

Example 10-1 Make an Object 136

Example 10-2 Make Multiple Objects 136

Code in Tabs 137

Robot 8 Objects 139

11 Lists 141

From Variables to Lists 141

Example 11-1 Many Variables 141

Example 11-2 Too Many Variables 142

Example 11-3 Lists, Not Variables 143

List Operations 144

Example 11-4 Declare and Append to a List 146

Example 11-5 Compact List Initialization 146

Example 11-6 Revisiting the First Example 146

Repetition and Lists 147

Example 11-7 Filling a List in a for Loop 147

Example 11-9 Track Mouse Movements 148

Lists of Objects 149

Example 11-10 Managing Many Objects 149

Example 11-11 A New Way to Manage Objects 150

Example 11-12 Sequences of Images 151

Robot 9 Lists 152

12 Data and Dictionaries 155

Data Summary 155

Dictionaries 156

Example 12-1 (Keyboard) Keys as (Dictionary) Keys 157

Lists of Dictionaries 158

Example 12-2 The Planets 161

CSV Files 162

Example 12-3 Read the Data 162

Getting the Right Type 163

Example 12-4 Draw the Table 164

Example 12-5 29,740 Cities 166

Json 168

Example 12-6 Read a JSON File 169

Example 12-7 Visualize Data from a JSON File 170

Network Data and APIs 172

Example 12-8 Parsing the Weather Data 175

Example 12-9 Chaining Square Brackets 175

Robot 10 Data 176

13 Extend 179

Sound 180

Example 13-1 Play a Sample 181

Example 13-2 Listen to a Microphone 182

Example 13-3 Create a Sine Wave 184

Image and PDF Export 185

Example 13-4 Saving Images 185

Example 13-5 Draw to a PDF 187

Hello, Arduino 188

Example 13-6 Read a Sensor 189

Example 13-7 Read Data from the Serial Port 191

Example 13-8 Visualizing the Data Stream 192

Example 13-9 Another Way to Look at the Data 193

A Coding Tips 197

B Data Types 203

C Order of Operations 205

D Variable Scope 207

E Processing, Python, and Java 211

Index 215

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