Great Game Design

This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.

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Great Game Design

This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.

9.95 In Stock
Great Game Design

Great Game Design

by Clive Gifford
Great Game Design

Great Game Design

by Clive Gifford

Paperback

$9.95 
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Overview

This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.


Product Details

ISBN-13: 9780778736332
Publisher: Crabtree Publishing Company
Publication date: 08/15/2017
Series: Get Connected to Digital Literacy
Pages: 32
Product dimensions: 7.70(w) x 9.80(h) x 0.20(d)
Age Range: 8 - 11 Years

Table of Contents

Fun on the Screen 4

Early Computer Games 6

Types of Games 8

Storyboards 10

Game Assets 12

Game Characters 14

The Game World 16

Game Rules and Features 18

Coding Games 20

Decision Time! 22

Controlling Games 24

Keeping Score 26

Testing and Launching 28

Glossary 30

Further Resources & Answers 31

Index 32

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