Hands-on Start to Wolfram Mathematica and Programming with the Wolfram Language, Third Edition
For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.
1138080384
Hands-on Start to Wolfram Mathematica and Programming with the Wolfram Language, Third Edition
For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.
39.95 In Stock
Hands-on Start to Wolfram Mathematica and Programming with the Wolfram Language, Third Edition

Hands-on Start to Wolfram Mathematica and Programming with the Wolfram Language, Third Edition

Hands-on Start to Wolfram Mathematica and Programming with the Wolfram Language, Third Edition

Hands-on Start to Wolfram Mathematica and Programming with the Wolfram Language, Third Edition

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Overview

For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.

Product Details

ISBN-13: 9781579550370
Publisher: Wolfram Media, Inc.
Publication date: 09/24/2020
Edition description: 3rd ed.
Pages: 562
Sales rank: 1,068,699
Product dimensions: 7.00(w) x 9.90(h) x 1.10(d)

About the Author

Cliff Hastings has been at Wolfram Research since 1997. After graduating summa cum laude with a bachelor's degree in mathematics from Monmouth College, he joined Wolfram as an evangelist aboard the MathMobile, traveling the country training people to use Mathematica. As the author of the original "Hands-on Start to Mathematica" video series, his passion has always been helping people get started with Mathematica.

Kelvin Mischo is a Wolfram certified instructor and works at Wolfram Research overseeing strategic relationships with academic organizations in North America. After learning Mathematica as a student at the University of Illinois, Kelvin joined Wolfram in 1998 to work with high schools on the integration of Mathematica into their courses. Kelvin has given hundreds of technical seminars and trainings on Mathematica to high schools, two-year colleges and universities.

Michael Morrison joined Wolfram Research in 2005 after completing a bachelor's degree in computer science and mathematics from Illinois Wesleyan University and. a master's degree in mathematics from Illinois State University. While at Wolfram, Michael has held a variety of positions, ranging from the technical education of internal staff to using Mathematica for data analysis and reporting initiatives.

Table of Contents

Introduction vii

Part I The Complete Overview 1

Chapter 1 The Very Basics 3

Chapter 2 A Sample Project in Mathematica 11

Chapter 3 Input and Output 21

Chapter 4 Word Processing and Typesetting 47

Chapter 5 Presenting with Slide Shows 63

Chapter 6 Fundamentals of the Wolfram Language 79

Chapter 7 Creating Interactive Models with a Single Command 99

Chapter 8 Wolfram|Alpha-Mode Notebooks 119

Chapter 9 Sharing Mathematica Documents 145

Chapter 10 Finding Help 161

Part II Extending Knowledge 169

Chapter 11 2D and 3D Graphics 171

Chapter 12 Visualizing Data 193

Chapter 13 Styling and Customizing Graphics 213

Chapter 14 Creating Figures and Diagrams with Graphics Primitives 249

Chapter 15 Algebraic Manipulation and Equation Solving 267

Chapter 16 Calculus 279

Chapter 17 Differential Equations 293

Chapter 18 Linear Algebra 303

Chapter 19 Probability and Statistics 321

Chapter 20 Importing and Exporting Data 337

Chapter 21 Data Filtering and Manipulation 359

Chapter 22 Working with Curated Data 389

Chapter 23 Using Wolfram|Alpha Data in Mathematica 419

Chapter 24 Statistical Functionality for Data Analysis 443

Chapter 25 Machine Learning and Neural Networks 461

Chapter 26 Image Processing 483

Chapter 27 Creating Programs 513

Chapter 28 Creating Parallel and GPU Programs 535

Index 553

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