Haptics Technologies: Bringing Touch to Multimedia
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.

This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments.

Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.

1111366548
Haptics Technologies: Bringing Touch to Multimedia
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.

This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments.

Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.

109.99 In Stock
Haptics Technologies: Bringing Touch to Multimedia

Haptics Technologies: Bringing Touch to Multimedia

Haptics Technologies: Bringing Touch to Multimedia

Haptics Technologies: Bringing Touch to Multimedia

Paperback(2011)

$109.99 
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Overview

The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.

This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments.

Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.


Product Details

ISBN-13: 9783642270314
Publisher: Springer Berlin Heidelberg
Publication date: 10/24/2013
Series: Springer Series on Touch and Haptic Systems
Edition description: 2011
Pages: 220
Product dimensions: 6.10(w) x 9.25(h) x 0.02(d)

About the Author

Abdulmotaleb El Saddik is University Research Chair and Professor, SITE, University of Ottawa, Canada. He is the director of the Multimedia Communications Research Laboratory (MCRLab). He has been the General Chair and/or Technical Program Chair of more than 25 international conferences, symposia and workshops on collaborative hapto-audio-visual environments, multimedia communications and instrumentation and measurement. He has authored and co-authored more than 250 publications, and his research has been selected for Best Paper Award three times. In addition, Abdulmotaleb was the recipient of the Professional of the Year Award (2008), the Friedrich Wilhelm-Bessel Research Award from Germany's Alexander von Humboldt Foundation (2007), the Premier’s Research Excellence Award (PREA 2004), and the National Capital Institute of Telecommunications (NCIT) New Professorship Incentive Award (2004). He is a Senior Member of ACM, an IEEE Distinguished Lecturer, Fellow of the Canadian Academy of Engineering, Fellow of the Engineering Institute of Canada, and Fellow of IEEE.

Table of Contents

Haptics: General Principles.- Haptics: Haptics Applications.- Human Haptic Perception.- Machine Haptics.- Computer Haptics.- Multimedia Haptics.- Touching the Future: HAVE Challenges and Trends.
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