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Overview

How to Draw: Drawing and Sketching Objects and Environments from Your Imagination by Scott Robertson, Thomas Bertling

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book!

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

Product Details

ISBN-13: 9781933492735
Publisher: Design Studio Press
Publication date: 11/15/2013
Pages: 208
Sales rank: 84,932
Product dimensions: 9.00(w) x 11.00(h) x 0.90(d)

About the Author

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW.

In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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How to Draw: Drawing and Sketching Objects and Environments from Your Imagination 5 out of 5 based on 0 ratings. 4 reviews.
Anonymous More than 1 year ago
Great quality. Very detailed. Lots of pictures and it's really nice to have a YouTube channel to see how the author does his work. Great book!
Anonymous More than 1 year ago
This book is all about perspective. it goes into great depth on this subject, especially all things imaginable that are vehicles and in the air. it has very cool art and is a great book for anyone wanting all info regarding perspective. its all covered here.
Jim_McNeill More than 1 year ago
I bought this book on the recommendation of James Gurney, whose own "Color and Light" has been immensely helpful for my understanding and control of both those subjects in my artwork. He described this book as being the one-stop source for everything anybody needs to know about drawing in perspective and he wasn't kidding! I've developed some rudimentary knowledge of perspective drawing over the years, but this book was teaching me things I never knew since page one. Along with Gurney's Color and Light and Faigin's The Artist's Complete Guide to Facial Expressions, this book should be required reading for every student of visual art.
Kejtrin More than 1 year ago
Profesional, great drowings, ir u want to lern more about perspectiv drawing this book is for you.