Hunters of Dune (Dune 7 Series #1)
Book One in the classic conclusion to Frank Herbert's worldwide bestselling Dune Chronicles

Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades.

At the end of Chapterhouse: Dune—Frank Herbert's final novel—a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy.

As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past—including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them.

Failure is unthinkable—not only is their survival at stake, but they hold the fate of the entire human race in their hands.

1100355765
Hunters of Dune (Dune 7 Series #1)
Book One in the classic conclusion to Frank Herbert's worldwide bestselling Dune Chronicles

Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades.

At the end of Chapterhouse: Dune—Frank Herbert's final novel—a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy.

As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past—including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them.

Failure is unthinkable—not only is their survival at stake, but they hold the fate of the entire human race in their hands.

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Hunters of Dune (Dune 7 Series #1)

Hunters of Dune (Dune 7 Series #1)

by Brian Herbert
Hunters of Dune (Dune 7 Series #1)

Hunters of Dune (Dune 7 Series #1)

by Brian Herbert

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Overview

Book One in the classic conclusion to Frank Herbert's worldwide bestselling Dune Chronicles

Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades.

At the end of Chapterhouse: Dune—Frank Herbert's final novel—a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy.

As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past—including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them.

Failure is unthinkable—not only is their survival at stake, but they hold the fate of the entire human race in their hands.


Product Details

ISBN-13: 9780765351487
Publisher: Tor Publishing Group
Publication date: 06/26/2007
Series: Dune 7 Series , #1
Edition description: First Edition
Pages: 576
Sales rank: 26,864
Product dimensions: 5.90(w) x 8.90(h) x 0.30(d)

About the Author

About The Author
Brian Herbert, son of Frank Herbert, wrote the definitive biography of his father, Dreamer of Dune, which was a Hugo Award finalist. Brian is president of the company managing the legacy of Frank Herbert and is an executive producer of the motion picture Dune, as well as of the TV series Dune: The Sisterhood. He is the author or coauthor of more than forty-five books, including multiple New York Times bestsellers, has been nominated for the Nebula Award, and is always working on several projects at once. He and his wife, Jan, have traveled to all seven continents, and in 2019, they took a trip to Budapest to observe the filming of Dune.

Kevin J. Anderson has written dozens of national bestsellers and has been nominated for the Hugo Award, the Nebula Award, the Bram Stoker Award, and the SFX Readers' Choice Award. His critically acclaimed original novels include the ambitious space opera series The Saga of Seven Suns, including The Dark Between the Stars, as well as the Wake the Dragon epic fantasy trilogy, and the Terra Incognita fantasy epic with its two accompanying rock CDs. He also set the Guinness-certified world record for the largest single-author book signing, and was recently inducted into the Colorado Authors’ Hall of Fame.

Read an Excerpt

Chapter One

On the day he died, Rakis--the planet commonly known as Dune--died with him.

Dune. Lost forever!

In the archives chamber of the fleeing no-ship Ithaca, the ghola of Miles Teg reviewed the desert world's final moments. Melange-scented steam wafted from a stimulant beverage at his left elbow, but the thirteen-year-old ignored it, descending instead into deep Mentat focus. These historical records and holo-images held great fascination for him.

This was where and how his original body had been killed. How an entire world had been murdered. Rakis . . . the legendary desert planet, now no more than a charred ball.

Projected above a flat table, the archival images showed Honored Matre war vessels gathering above the mottled tan globe. The immense, undetectable no-ships--like the stolen one on which Teg and his fellow refugees now lived--wielded firepower superior to anything the Bene Gesserit had ever employed. Traditional atomics were little more than a pinprick by comparison.

Those new weapons must have been developed out in the Scattering. Teg pursued a Mentat projection. Human ingenuity born out of desperation? Or was it something else entirely?

In the floating image, the bristling ships opened fire, unleashing incineration waves with devices the Bene Gesserit had since named "Obliterators." The bombardment had continued until the planet was devoid of life. The sandy dunes were turned to black glass; even Rakis's atmosphere caught fire. Giant worms and sprawling cities, people and sand plankton, everything annihilated. Nothing could have survived down there, not even him.

Now, nearly fourteen years later and in a vastly changed universe, the gangly teenager adjusted the study chair to a more comfortable height. Reviewing the circumstances of my own death. Again.

By strict definition, Teg was a clone rather than a ghola grown of cells gathered from a dead body, though the latter was the word most people used to describe him. Inside his young flesh lived an old man, a veteran of numerous campaigns for the Bene Gesserit; he could not remember the last few moments of his life, but these records left little doubt.

The senseless annihilation of Dune demonstrated the true ruthlessness of the Honored Matres. Whores, the Sisterhood called them. And with good reason.

Nudging the intuitive finger controls, he called up the images yet again. It felt odd to be an outside observer, knowing that he himself had been down there fighting and dying when these images were recorded. . . .

Teg heard a sound at the door of the archives and saw Sheeana watching him from the corridor. Her face was lean and angular, her skin brown from a Rakian heritage. The unruly umber hair flashed with streaks of copper from a childhood spent under the desert sun. Her eyes were the total blue of lifelong melange consumption, as well as the Spice Agony that had turned her into a Reverend Mother. The youngest ever to survive, Teg had been told.

Sheeana's generous lips held an elusive smile. "Studying battles again, Miles? It's a bad thing for a military commander to be so predictable."

"I have a great many of them to review," Teg answered in his cracking young man's voice. "The Bashar accomplished a great deal in three hundred standard years, before I died."

When Sheeana recognized the projected record, her expression fell into a troubled mask. Teg had been watching those images of Rakis to the point of obsession, ever since they fled into this bizarre and uncharted universe.

"Any word from Duncan yet?" he asked, trying to divert her attention. "He was attempting a new navigation algorithm to get us away from--"

"We know exactly where we are." Sheeana lifted her chin in an unconscious gesture she had come to use more and more often since becoming the leader of this group of refugees. "We are lost."

Teg automatically intercepted the criticism of Duncan Idaho. It had been their intent to prevent anyone--the Honored Matres, the corrupted Bene Gesserit order, or the mysterious Enemy--from finding the ship. "At least we're safe."

Sheeana did not seem convinced. "So many unknowns trouble me, where are we, who is chasing us . . ." Her voice trailed off, and then she said, "I will leave you to your studies. We are about to have another meeting to discuss our situation."

He perked up. "Has anything changed?"

"No, Miles. And I expect the same arguments over and over again." She shrugged. "The other Sisters seem to insist on it." With a quiet rustle of robes, she exited the archives chamber, leaving him with the humming silence of the great invisible ship.

Back to Rakis. Back to my death . . . and the events leading up to it. Teg rewound the recordings, gathering old reports and perspectives, and watched them yet again, traveling farther backward in time.

Now that his memories had been awakened, he knew what he had done up to his death. He did not need these records to see how the old Bashar Teg had gotten into such a predicament on Rakis, how he himself had provoked it. Back then, he and his loyal men--veterans of his many famous military campaigns--had stolen a no-ship on Gammu, a planet that history had once called Giedi Prime, homeworld of the evil but long-exterminated House Harkonnen.

Years earlier, Teg had been brought in to guard the young ghola of Duncan Idaho, after eleven previous Duncan gholas had been assassinated. The old Bashar succeeded in keeping the twelfth alive until adulthood and finally restored Duncan's memories, then helped him escape from Gammu. When one of the Honored Matres, Murbella, tried to sexually enslave Duncan, he instead trapped her with unsuspected abilities wired into him by his Tleilaxu creators. It turned out that Duncan was a living weapon specifically designed to thwart the Honored Matres. No wonder the enraged whores were so desperate to find and kill him.

After slaughtering hundreds of Honored Matres and their minions, the old Bashar hid among men who had sworn their lives to protect him. No great general had commanded such loyalty since Paul Muad'Dib, perhaps not even since the fanatical days of the Butlerian Jihad. Amidst drinks, food, and misty-eyed nostalgia, the Bashar had explained that he needed them to steal a no-ship for him. Though the task seemed impossible, the veterans never questioned a thing.

Ensconced in the archives now, young Miles reviewed surveillance records from Gammu's spaceport security, images taken from tall Guild Bank buildings in the city. Each step of the assault made perfect sense to him, even as he studied the records many years later. It was the only way to succeed, and we accomplished it. . . .

After flying to Rakis, Teg and his men had found Reverend Mother Odrade and Sheeana riding a giant old worm to meet the no-ship out in the great desert. Time was short. The vengeful Honored Matres would be coming, apoplectic because the Bashar had made fools of them on Gammu. On Rakis, he and his surviving men departed the no-ship with armored vehicles and extra weapons. Time for one last, but vital, engagement.

Before the Bashar led his loyal soldiers out to face the whores, Odrade casually but expertly scratched the skin of his leathery neck, not-so-subtly collecting cell samples. Both Teg and the Reverend Mother understood it was the Sisterhood's last chance to preserve one of the greatest military minds since the Scattering. They realized he was about to die. Miles Teg's final battle.

By the time the Bashar and his men clashed with Honored Matres on the ground, other groups of the whores were swiftly taking over the Rakian population centers. They slew the Bene Gesserit Sisters who remained behind in Keen. They killed the Tleilaxu Masters and the Priests of the Divided God.

The battle was already lost, but Teg and his troops hurled themselves against the enemy defenses with unparalleled violence. Since Honored Matre hubris would not allow them to accept such humiliation, the whores retaliated against the whole world, destroying everything and everyone there. Including him.

In the meantime, the old Bashar's fighters had created a diversion so the no-ship could escape, carrying Odrade, the Duncan ghola, and Sheeana, who had tempted the ancient sandworm into the vessel's cavernous cargo hold. Soon after the ship flew to safety, Rakis was destroyed--and that worm became the last of its kind.

That had been Teg's first life. His real memories ended there.

Watching images of the final bombardment now, Miles Teg wondered at what point his original body had been obliterated. Did it really matter? Now that he was alive again, he had a second chance.

Using the cells Odrade had taken from his neck, the Sisterhood grew a copy of their Bashar and triggered his genetic memories. The Bene Gesserit knew they would require his tactical genius in the war with the Honored Matres. And the boy Teg had indeed led the Sisterhood to its victory on Gammu and Junction. He had done everything they asked of him.

Later, he and Duncan, along with Sheeana and her dissidents, had stolen the no-ship yet again and fled from Chapterhouse, unable to bear what Murbella was allowing to happen to the Bene Gesserit. Better than anyone else, the escapees understood about the mysterious Enemy that continued to hunt for them, no matter how lost the no-ship might be. . . .

Weary with facts and forced memories, Teg switched off the records, stretched his thin arms, and left the archives sector. He would spend several hours in vigorous physical training, then work on his weapons skills.

Though he lived in the body of a thirteen-year-old, it was his job to remain ready for everything, and never lower his guard.

Copyright © 2006 by Herbert Properties LLC

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