Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development / Edition 1

Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development / Edition 1

ISBN-10:
1138131415
ISBN-13:
9781138131415
Pub. Date:
12/17/2015
Publisher:
Taylor & Francis
ISBN-10:
1138131415
ISBN-13:
9781138131415
Pub. Date:
12/17/2015
Publisher:
Taylor & Francis
Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development / Edition 1

Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development / Edition 1

$190.0
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Overview

Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.

Product Details

ISBN-13: 9781138131415
Publisher: Taylor & Francis
Publication date: 12/17/2015
Pages: 268
Product dimensions: 7.50(w) x 9.25(h) x (d)

About the Author

Tilman Schlenker (Munich, Geramany) has been working as an Application Engineer and Product Specialist for the Alienbrain product line at Avid/NXN Software in the last 4 years. He is currently putting his experience to good use in a variety of customer projects.

Table of Contents

Preface; Introduction; What Can Asset Management Do for You?; Assess Your Individual Situation; Plan What You Need; Find the Right Solution; Implement the Solution; Success Stories; Appendix (Product Overview, Glossary, Further Reading & Links)
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