Interfacing with C++: Programming Real-World Applications
The aim of this chapter is to get you started in writing C++ programs. We will develop a number of simple C++ programs and learn the syntax and typography associated with writing a program. One of the basic building blocks of any C++ program is the so-called function. This chapter will explain the basic concepts behind C++ functions and their use. The C++ language has built-in fundamental data types that can be used to develop complex user-written data types. Some of the fundamental data types will be explained in this chapter. Towards the end of the chapter we will step through the complete program development process; starting from planning a small program down to using the elements of program development software needed to generate a program that can be run on your computer. We will commence with the use of non-object-oriented programming methods because these programs are simpler to understand at this early stage. Object-oriented programming concepts will be explained in Chapter 4 and then used extensively through the remainder of the text.
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Interfacing with C++: Programming Real-World Applications
The aim of this chapter is to get you started in writing C++ programs. We will develop a number of simple C++ programs and learn the syntax and typography associated with writing a program. One of the basic building blocks of any C++ program is the so-called function. This chapter will explain the basic concepts behind C++ functions and their use. The C++ language has built-in fundamental data types that can be used to develop complex user-written data types. Some of the fundamental data types will be explained in this chapter. Towards the end of the chapter we will step through the complete program development process; starting from planning a small program down to using the elements of program development software needed to generate a program that can be run on your computer. We will commence with the use of non-object-oriented programming methods because these programs are simpler to understand at this early stage. Object-oriented programming concepts will be explained in Chapter 4 and then used extensively through the remainder of the text.
54.99 In Stock
Interfacing with C++: Programming Real-World Applications

Interfacing with C++: Programming Real-World Applications

by Jayantha Katupitiya, Kim Bentley
Interfacing with C++: Programming Real-World Applications

Interfacing with C++: Programming Real-World Applications

by Jayantha Katupitiya, Kim Bentley

(2006)

$54.99 
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Overview

The aim of this chapter is to get you started in writing C++ programs. We will develop a number of simple C++ programs and learn the syntax and typography associated with writing a program. One of the basic building blocks of any C++ program is the so-called function. This chapter will explain the basic concepts behind C++ functions and their use. The C++ language has built-in fundamental data types that can be used to develop complex user-written data types. Some of the fundamental data types will be explained in this chapter. Towards the end of the chapter we will step through the complete program development process; starting from planning a small program down to using the elements of program development software needed to generate a program that can be run on your computer. We will commence with the use of non-object-oriented programming methods because these programs are simpler to understand at this early stage. Object-oriented programming concepts will be explained in Chapter 4 and then used extensively through the remainder of the text.

Product Details

ISBN-13: 9783540253785
Publisher: Springer Berlin Heidelberg
Publication date: 04/11/2006
Edition description: 2006
Pages: 489
Product dimensions: 7.99(w) x 10.87(h) x 0.06(d)

Table of Contents

Getting Started.- Parallel Port Basics and Interfacing.- Testing the Parallel Port.- The Object-oriented Approach.- Object-Oriented Programming.- Digital-to-Analog Conversion.- Driving LEDs.- Driving Motors- DC and Stepper.- Program Development Techniques.- Voltage and Temperature Measurement.- Analog-to-Digital Conversion.- Data Acquisition with Operator Overloading.- The PC Timer.
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