Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.

You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.

On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.

What You Will Learn

• Create objects and architectural buildings with different techniques of 3D modeling
• Master creating an environment for your objects and how to light them
• Determine how to create node materials and assign them to your Blender objects
• Pick up UV unwrapping and texture painting
• Get closer to painting and drawing in Blender
• Render your scenes and create stunning videos

Who This Book Is For

Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
1140550995
Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.

You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.

On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.

What You Will Learn

• Create objects and architectural buildings with different techniques of 3D modeling
• Master creating an environment for your objects and how to light them
• Determine how to create node materials and assign them to your Blender objects
• Pick up UV unwrapping and texture painting
• Get closer to painting and drawing in Blender
• Render your scenes and create stunning videos

Who This Book Is For

Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
69.99 In Stock
Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

by Gianpiero Moioli
Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

by Gianpiero Moioli

Paperback(1st ed.)

$69.99 
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Overview

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.

You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.

On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.

What You Will Learn

• Create objects and architectural buildings with different techniques of 3D modeling
• Master creating an environment for your objects and how to light them
• Determine how to create node materials and assign them to your Blender objects
• Pick up UV unwrapping and texture painting
• Get closer to painting and drawing in Blender
• Render your scenes and create stunning videos

Who This Book Is For

Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.

Product Details

ISBN-13: 9781484279533
Publisher: Apress
Publication date: 03/03/2022
Edition description: 1st ed.
Pages: 466
Product dimensions: 7.01(w) x 10.00(h) x (d)

About the Author

Gianpiero Moioli is a sculptor, architect, and professor of sculpture, virtual architecture, and history of contemporary architecture at the Brera Academy of Fine Arts in Milan. He has been a certified instructor (BFCT) with the Blender Foundation since 2008.

Gianpiero graduated with a degree (MA) in sculpture from the Brera Academy of Fine Arts in Milan and received his degree (MA) in architecture from the Polytechnic University of Milan. In 2008, he and Stefania Albertini created the Brera Academy Virtual Lab, a virtual sculpture and architecture laboratory at the Academy of Fine Arts of Brera. He started using Blender in 2004 and presented his first results with this open source software in three Blender conferences in 2008, 2010, and 2011.

Table of Contents

Chapter 1: Introducing Blender 3.0
Subtopics:
• Main changes in the new version 3.0
• How to install Blender 3.0 and other versions
• The new user interface and user experience
• How to use new keyboard shortcuts• Start to understand the new real-time renderer

Chapter 2: Modeling Inorganic and Organic Objects in Blender
Subtopics:
• Modeling with mesh, curve, surface, and other types of objects
• Modeling with modifiers
• Sculpting: the basics of modeling in sculpt mode
• Project: The mad hatter's tea party

Chapter 3: Building a 3D Environment
Subtopics:
• Modeling for architecture
• Character modeling for architecture
• Blender 3.0 add-ons for architectural modeling
• Procedural and parametric modeling
• Modeling and importing furniture
• Projects
- Modeling a living room
- Populating our environment
- Modeling a chair for the mad hatter's tea party

Chapter 4: Materials, Lighting, and World Settings
Subtopics:
• Nodes and material nodes
• Textures
• UV mapping and unwrapping
• Lights and shadows
• Cameras
• The world settings: Sky texture and environment texture
• Projects
- Creating traditional material nodes
- Creating a PBR material
- Creating textures for PBR materials
- Creating a procedural material

Chapter 5: Painting
Subtopics:
• Painting modes in Blender
- Vertex paint
- Weight paint
• Digital painting tools
- Blender's
- Krita's
• Projects: Weight paint
- Painting a texture
- Creating a painted texture
- Node-based texture painting

Chapter 6: Render, Compositing, and Video Editing
Subtopics:
• Cycles and Eevee• The Eevee Rendering Engine
• The Cycles Rendering Engine
• Freestyle
• Post Processing: the Compositor and the Video Sequence Editor (VSE)
• Projects
- Rendering an image and a video with Eevee
- Rendering with Cycles with Denoise - Deepening compositing techniques
- Creating a brief video
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