Introduction To Game Design & Programming In GameMaker Studio 2
This mammoth 350 page book covers all the bases you need

to start making your own games with GameMaker Studio 2.

You don't need any prior experience of design coding to learn how to make a computer games.

This book guides you through all the steps.

After finishing this book you will have the skills

to start making your own games.




It covers the following:


Starting With An Idea


This section covers what you need to do with your initial ideas and how to take them forward.


Initial Planning & Preparation


Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.


Game Design Considerations


Possible design issues, and how to tweak your ideas.


Software & Financing


Software and resources cost money, this chapter covers some of the options available when funding your game.


Game Assets


Where to get assets, depending on your game budget.


Refining Resources


Setting up and editing resources so they are ready for your game.


Beta Testing & Debugging


Testing the game, fixing bugs, and implementing feedback.


Programming


Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.


Game Refinement


Polishing off the game and making it ready for publication.


Final Testing


Final checks before publishing.


Publishing & Game Promotion


How to promote your game and get it played.


Summary


Best of luck with your own projects!


+An appendix that introduces you to commonly used GML.


A great investment for any budding game developer.

Also suitable for use in class.
1130562431
Introduction To Game Design & Programming In GameMaker Studio 2
This mammoth 350 page book covers all the bases you need

to start making your own games with GameMaker Studio 2.

You don't need any prior experience of design coding to learn how to make a computer games.

This book guides you through all the steps.

After finishing this book you will have the skills

to start making your own games.




It covers the following:


Starting With An Idea


This section covers what you need to do with your initial ideas and how to take them forward.


Initial Planning & Preparation


Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.


Game Design Considerations


Possible design issues, and how to tweak your ideas.


Software & Financing


Software and resources cost money, this chapter covers some of the options available when funding your game.


Game Assets


Where to get assets, depending on your game budget.


Refining Resources


Setting up and editing resources so they are ready for your game.


Beta Testing & Debugging


Testing the game, fixing bugs, and implementing feedback.


Programming


Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.


Game Refinement


Polishing off the game and making it ready for publication.


Final Testing


Final checks before publishing.


Publishing & Game Promotion


How to promote your game and get it played.


Summary


Best of luck with your own projects!


+An appendix that introduces you to commonly used GML.


A great investment for any budding game developer.

Also suitable for use in class.
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Introduction To Game Design & Programming In GameMaker Studio 2

Introduction To Game Design & Programming In GameMaker Studio 2

by Ben Tyers
Introduction To Game Design & Programming In GameMaker Studio 2

Introduction To Game Design & Programming In GameMaker Studio 2

by Ben Tyers

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$29.99 
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Overview

This mammoth 350 page book covers all the bases you need

to start making your own games with GameMaker Studio 2.

You don't need any prior experience of design coding to learn how to make a computer games.

This book guides you through all the steps.

After finishing this book you will have the skills

to start making your own games.




It covers the following:


Starting With An Idea


This section covers what you need to do with your initial ideas and how to take them forward.


Initial Planning & Preparation


Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact.


Game Design Considerations


Possible design issues, and how to tweak your ideas.


Software & Financing


Software and resources cost money, this chapter covers some of the options available when funding your game.


Game Assets


Where to get assets, depending on your game budget.


Refining Resources


Setting up and editing resources so they are ready for your game.


Beta Testing & Debugging


Testing the game, fixing bugs, and implementing feedback.


Programming


Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go.


Game Refinement


Polishing off the game and making it ready for publication.


Final Testing


Final checks before publishing.


Publishing & Game Promotion


How to promote your game and get it played.


Summary


Best of luck with your own projects!


+An appendix that introduces you to commonly used GML.


A great investment for any budding game developer.

Also suitable for use in class.

Product Details

ISBN-13: 9781987031737
Publisher: Barnes & Noble Press
Publication date: 02/11/2019
Pages: 350
Product dimensions: 8.50(w) x 11.00(h) x 0.73(d)
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