Jump Start CoffeeScript

Jump Start CoffeeScript

by Earle Castledine
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Jump Start CoffeeScript 5 out of 5 based on 0 ratings. 1 reviews.
Do you have some knowledge of web programming concepts and want to streamline writing JavaScript? If you do, then this book is for you! Author Earle Castledine, has done an outstanding job of writing a book whose goal is to help you become productive with CoffeeScript as quickly as possible. Castledine, begins by discussing why CoffeeScript occupies a weird space in the programming language landscape. Next, the author shows you how to cover and master the essential basics of CoffeeScript. Then, the author will show you how to apply the basics to a game to make it work; and, make a start by exploring the more interesting parts as you go: advanced module and function features, and the all-powerful list comprehensions. He continues by taking the game prototype that he has been working on and refactor it into a bunch of classes that will organize and drive the game. Next, the author shows you how to apply all that you have learned in this book so far—rigorously and unrelentingly. Then, the author makes one realization: He has shown you how to successfully create a video game. Finally, the author reviews the process of starting with the very basics; and, how he powered through variable scooping, basic functions and loops, by taking the building blocks and applying them to mastering data structures and drawing items on the screen.  From the first line of this excellent book, you’ll be writing code that shows just how easy it is to take the plunge into this delightfully addictive world. More importantly, by the end of this great book, you’ll know how to make HTML5 games, and proficiently code in CoffeeScript; as well as, have a deeper understanding of the power and beauty of JavaScript itself.