Learning Game AI Programming with Lua
By David Young
Paperback
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By David Young
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Game AI can be easily be broken into a number of components such as decision making, animation handling, and tactics, but the balance and interaction between each system strikes a balance between good AI and bad AI. The ability to iterate quickly in script on AI systems allows Lua to create robust, scalable solutions unique to the specific game.
Being one of the most important parts of a large number of low level game engines, programming game AI becomes difficult, especially when there is a...






















