Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology
Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard.

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.


What You Will Learn

• Experience WebVR, the WebVR API, and WebVR libraries
• Make use of various pieces of VR hardware
• See popular WebVR projects
• Use A-Frame to build your own WebVR projects

Who This Book Is For

Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

1125674645
Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology
Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard.

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.


What You Will Learn

• Experience WebVR, the WebVR API, and WebVR libraries
• Make use of various pieces of VR hardware
• See popular WebVR projects
• Use A-Frame to build your own WebVR projects

Who This Book Is For

Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

24.99 In Stock
Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology

Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology

by Srushtika Neelakantam, Tanay Pant
Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology

Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology

by Srushtika Neelakantam, Tanay Pant

Paperback(1st ed.)

$24.99 
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Overview

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard.

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.


What You Will Learn

• Experience WebVR, the WebVR API, and WebVR libraries
• Make use of various pieces of VR hardware
• See popular WebVR projects
• Use A-Frame to build your own WebVR projects

Who This Book Is For

Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.


Product Details

ISBN-13: 9781484227091
Publisher: Apress
Publication date: 03/05/2017
Edition description: 1st ed.
Pages: 83
Product dimensions: 6.00(w) x 9.00(h) x 0.30(d)

About the Author

Tanay Pant is an Indian author, speaker, hacker, innovator and tech enthusiast. He is best known for his work on various books on computer science, open source contributions and his talks at technology conferences. He is the chief architect of Sk Wolf, a global virtual sk-trading platform that aims to impart practical education about sks and markets. He is also an alumnus of the Mozilla Representative Program, and you can find his name listed in the credits of the Firefox web browser. You can also find articles written by him on web development at SitePoint and TutsPlus.

Srushtika Neelakantam is a student in Computer Science major at Sir M. Visvesvaraya Institute of Technology, Bangalore. She is a Tech-Speaker at Mozilla and has spoken at various national and international tech conferences. She is a passionate developer in android and web platforms. She runs a Learning Club in Bangalore where she actively advocates for an open web and teaches webliteracy to the people in her region. She is a Mozilla Representative and is actively contributing to the Mozilla VR project. She’s part of the Campus Advisory Committee which aims at making contributions to Mozilla’s open source projects easier, for Campus students.

Table of Contents

Chapter 1: Introduction to VR and WebVR.- Chapter 2: Understanding the WebVR API and Frameworks.- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab.- Chapter 4: Introduction to A Frame.- Chapter 5: Building a VR Based Content Display.- Chapter 6: Building Your Own VR Society.- Chapter 7: Building a VR Based Movie Theatre.- Chapter 8: Version Controlling and Deploying Your Code on GitHub.

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