This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider.
Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics.
Access the book's repository at: https://github.com/markhliu/MLA
This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider.
Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics.
Access the book's repository at: https://github.com/markhliu/MLA

Machine Learning, Animated
464
Machine Learning, Animated
464Product Details
ISBN-13: | 9781032462141 |
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Publisher: | CRC Press |
Publication date: | 10/31/2023 |
Series: | Chapman & Hall/CRC Machine Learning & Pattern Recognition |
Pages: | 464 |
Product dimensions: | 7.00(w) x 10.00(h) x (d) |