This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider.
Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics.
Access the book's repository at: https://github.com/markhliu/MLA
This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider.
Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics.
Access the book's repository at: https://github.com/markhliu/MLA
 
Machine Learning, Animated
464 
Machine Learning, Animated
464Product Details
| ISBN-13: | 9781032462134 | 
|---|---|
| Publisher: | CRC Press | 
| Publication date: | 11/28/2025 | 
| Series: | Chapman & Hall/CRC Machine Learning & Pattern Recognition | 
| Pages: | 464 | 
| Product dimensions: | 7.00(w) x 10.00(h) x (d) | 
